[ CÀI ĐẶT ]

1. Cài đặt MSSQL 2008 ( Có sẵn trong phần tải xuống. )
Cài đặt nó với mặc định "MSSQLSERVER" không phải SQLEXPRESS.
2. Khôi phục cơ sở dữ liệu từ from [ MuServer/DB/Muonline.bak ]
3. Thêm khóa reg từ [ MuServer/DB/MuOnline64.reg ]

[ CONFIGURATION ]

4. Đặt nối tiếp duy nhất của bạn trong các tệp sau:

[ MuServer/GameServer/DATA/GameServerInfo - Common.dat ]
[ MuServer/GameServerCS/DATA/GameServerInfo - Common.dat ]
[ MuServer/MHPServer/MHPServer.ini ]

5. Thay đổi IP máy chủ của bạn trong các tệp sau:

[ MuServer/ConnectServer/ServerList.dat ]
[ MuServer/Data/MapServerInfo.dat ]

6. Mở các cổng TCP: 44405 (CS), 55901(GS), 55919(GSCS), 55999(MHP)
 

 
[ CẤU HÌNH CHÍNH ]

1. Tải xuống gói Công cụ.
2. Mở "MainInfo.ini" trong thư mục "MAIN_INFO" và đặt thông tin IP và Serial.
Nếu bạn muốn kết nối với máy chủ được lưu trữ trên cùng một PC, bạn phải sử dụng IP cục bộ của mình trong cấu hình chính.
Để kiểm tra IP cục bộ của bạn chạy "cmd.exe", hãy nhập "ipconfig" và sao chép "IPv4" đã nộp.

3. Tạo main.emu bằng cách thực thi "GetMainInfo.exe"
4. Sao chép vào thư mục "AH_INFO" các tệp sau:

[ Season4 ]
[MHPClient.dll][main.exe][main.emu]

[ Season6 ]
[MHPClient.dll][main.exe][main.emu]

[ Season8 ]
[MHPClient.dll][Main.dll][main.emu][main.exe]

[ AH CONFIGURATION ]

1. Open "ClientInfo.ini" in "AH_INFO" folder - set IP information.
2. Generate ah.emu by executing "GetAhInfo.exe".
3. Copy to your base client following files:

[ Season4 ]
[MHPClient.dll][MHPVerify.dll][main.exe][main.emu][ah.emu]

[ Season6 ]
[MHPClient.dll][MHPVerify.dll][main.exe][main.emu][ah.emu]

[ Season8 ]
[MHPClient.dll][MHPVerify.dll][main.dll][main.emu][ah.emu][main.exe]
 

 
Checksum ngăn chặn việc sửa đổi các tệp khách hàng. Để định cấu hình nó cho các tệp cụ thể, hãy làm theo hướng dẫn:

1. Tải xuống CRC Generator:



2. Kiểm tra CRC của tệp đã chọn bằng chương trình đã tải xuống.

3. Đi tới [ MuServer/MHPServer/Data ] và mở "Checksum.List.db" bằng notepad++.

Thêm các mục mới như sau:

"PATH TO FILE" "0xCRC"
end

Example:


Ví dụ: Danh sách các tệp được đề xuất để thêm vào:
[ main.emu ], [ ah.emu ], [ MHPClient.dll ], [ main.exe ], [ item.bmd ]
 

 
==================================================
Cài đặt khách hàng
==================================================

Tên khách hàng -> Tên người dùng được sử dụng khi đăng ký.
CustomerHardwareId -> Computer's HardwareId.

==================================================
Cài đặt máy chủ
==================================================

ServerName -> GameServer room name.
ServerCode -> GameServer room code.
ServerLock -> Giá trị cao cấp tối thiểu để truy cập máy chủ.
ServerPort -> Cổng khởi tạo GameServer.
ServerVersion -> Phiên bản Client.
ServerSerial -> Mã seri Client.
ServerMaxUserNumber -> Maximum users on GameServer.

==================================================
Cài đặt kết nối
==================================================

DataServerAddress -> Địa chỉ IP kết nối DataServer.
DataServerPort -> Cổng kết nối DataServer.
JoinServerAddress -> Địa chỉ IP kết nối JoinServer.
JoinServerPort -> Cổng kết nối JoinServer.
ConnectServerAddress -> Địa chỉ IP kết nối ConnectServer.
ConnectServerPort -> Cổng kết nối ConnectServer.

==================================================
Cài đặt Logs
==================================================

WriteChatLog -> Nhật ký trò chuyện của người dùng (0=Off/1=On).
WriteCommandLog -> Nhật ký lệnh (0=Off/1=On).
WriteTradeLog -> Nhật ký giao dịch (0=Off/1=On).
WriteConnectLog -> Nhật ký hệ thống kết nối (0=Off/1=On).
WriteHackLog -> Nhật ký thông tin hack (0=Off/1=On).
WriteCashShopLog -> Nhật ký CashShop (0=Off/1=On).
WriteChaosMixLog -> Nhật ký ChaosMix (0=Off/1=On).

==================================================
Cài đặt Hack
==================================================

CheckSpeedHack -> Hệ thống kiểm tra tốc độ tấn công (0=Off/1=On).
CheckSpeedHackTolerance -> Khả năng chịu tốc độ tấn công tối đa.
CheckLatencyHack -> Hệ thống kiểm tra độ trễ kết nối (0=Off/1=On).
CheckLatencyHackTolerance -> Dung sai độ trễ tối đa.
CheckAutoPotionHack -> Potion usage check system (0=Off/1=On).
CheckAutoPotionHackTolerance -> Cooldown time between potion use (Miliseconds).
CheckAutoComboHack -> Hệ thống kiểm tra việc sử dụng combo (0=Off/1=On).
CheckAutoComboHackTolerance -> Thời gian hồi chiêu giữa các lần sử dụng combo (Miliseconds.

==================================================
Cài đặt chung
==================================================

MaxItemOption -> Sử dụng tối đa Jewel of Life trên các lần lặp lại .
MaxIpConnection -> Số lượng kết nối tối đa với cùng một IP.
PersonalCodeCheck -> Personal Code check (0=Off/1=On).
SetItemAcceptHarmonySwitch -> Set item hỗ trợ Jewel of Harmony (0=Off/1=On).

==================================================
Cài đặt Quái vật
==================================================

MonsterLifeRate -> Tỷ lệ máu cơ bản của quái vật.
MonsterHealthBarSwitch -> Thanh máu của quái vật (0=Off/1=On).

==================================================
Cài đặt PK
==================================================

NonPK -> Trạng thái PvP trong Sub (0=On/1=Off).
PKDownTime1 -> Thời gian cần thiết để giảm trạng thái anh hùng (Giây).
PKDownTime2 -> Thời gian cần thiết để giảm trạng thái pk (Giây).

==================================================
Cài đặt giao dịch
==================================================

TradeSwitch -> Trạng thái hệ thống giao dịch (0=Off/1=On).

==================================================
Cài đặt cửa hàng cá nhân
==================================================

PersonalShopSwitch -> Trạng thái hệ thống cửa hàng cá nhân (0=Off/1=On).
PersonalShopMoneyCommisionRate -> Phần trăm zen bị mất trên mỗi giao dịch.
PersonalShopJewelCommisionRate -> Tỷ lệ số trang sức bị mất trên mỗi giao dịch.

==================================================
Cài đặt quyết đấu
==================================================

DuelSwitch -> Trạng thái quyết đấu (0=Off/1=On).
DuelArenaAnnounceSwitch -> Thông báo bắt đầu trận đấu (0=Off/1=On).

==================================================
Cài đặt Bang hội
==================================================

GuildCreateSwitch -> Trạng thái tạo Guild (0=Off/1=On).
GuildDeleteSwitch -> Trạng thái xóa Guild (0=Off/1=On).
GuildCreateMinLevel -> Cấp độ tối thiểu cần thiết để tạo guild.
GuildInsertMaxUser1 -> Thành viên guild tối đa.
GuildInsertMaxUser2 -> Thành viên tối đa của guild (Dark Lord Chủ Guild).
GuildAllianceMinUser -> Thành viên guild tối thiểu cần có để tạo liên minh.
GuildAllianceMaxCount -> Số lượng tối đa của guild trong một liên minh.
GuildOwnerDestroyLimit -> Bang hội chủ sở hữu CastleSiege xóa trạng thái (0=Off/1=On).

==================================================
Cài đặt Elf Buffer
==================================================

ElfBufferMaxLevel_AL0 -> Cấp tối đa để nhận được buff (Miễn phí).
ElfBufferMaxLevel_AL1 -> Cấp độ tối đa để nhận được buff (Vip1).
ElfBufferMaxLevel_AL2 -> Cấp độ tối đa để nhận được buff (Vip2).
ElfBufferMaxLevel_AL3 -> Cấp độ tối đa để nhận được buff (Vip3).
ElfBufferDamageConstA -> Hằng số công thức tăng sát thương.
ElfBufferDamageConstB -> Hằng số công thức tăng sát thương.
ElfBufferDefenseConstA -> Hằng số công thức tăng phòng thủ.
ElfBufferDefenseConstB -> Hằng số công thức tăng phòng thủ.

# FORMULA = (ElfBufferDamageConstA+(PlayerLevel/ElfBufferDamageConstB)) #
# FORMULA = (ElfBufferDefenseConstA+(PlayerLevel/ElfBufferDefenseConstB)) #

==================================================
Cài đặt kinh nghiệm
==================================================

AddExperienceRate_AL0 -> Hệ số kinh nghiệm cơ bản (Miễn phí).
AddExperienceRate_AL1 -> Hệ số kinh nghiệm cơ bản (Vip1).
AddExperienceRate_AL2 -> Hệ số kinh nghiệm cơ bản (Vip2).
AddExperienceRate_AL3 -> Hệ số kinh nghiệm cơ bản (Vip3).
AddMasterExperienceRate_AL0 -> Hệ số kinh nghiệm chính cơ bản (Miễn phí).
AddMasterExperienceRate_AL1 -> Hệ số kinh nghiệm chính cơ bản (Vip1).
AddMasterExperienceRate_AL2 -> Hệ số kinh nghiệm chính cơ bản (Vip2).
AddMasterExperienceRate_AL3 -> Hệ số kinh nghiệm chính cơ bản (Vip3).
MinMasterExperienceMonsterLevel_AL0 -> Cấp độ quái vật tối thiểu để mang lại kinh nghiệm chính (Miễn phí).
MinMasterExperienceMonsterLevel_AL1 -> Cấp độ quái vật tối thiểu để mang lại kinh nghiệm chính (Vip1).
MinMasterExperienceMonsterLevel_AL2 -> Cấp độ quái vật tối thiểu để mang lại kinh nghiệm chính (Vip1).
MinMasterExperienceMonsterLevel_AL3 -> Cấp độ quái vật tối thiểu để mang lại kinh nghiệm chính (Vip1).
AddEventExperienceRate_AL0 -> Hệ số kinh nghiệm sự kiện cơ bản (Vip miễn phí).
AddEventExperienceRate_AL1 -> Hệ số kinh nghiệm sự kiện cơ bản (Vip1).
AddEventExperienceRate_AL2 -> Hệ số kinh nghiệm sự kiện cơ bản (Vip2).
AddEventExperienceRate_AL3 -> Hệ số kinh nghiệm sự kiện cơ bản (Vip3).
AddQuestExperienceRate_AL0 -> Hệ số kinh nghiệm nhiệm vụ cơ bản (Miễn phí).
AddQuestExperienceRate_AL1 -> Hệ số kinh nghiệm nhiệm vụ cơ bản (Vip1).
AddQuestExperienceRate_AL2 -> Hệ số kinh nghiệm nhiệm vụ cơ bản (Vip2).
AddQuestExperienceRate_AL3 -> Hệ số kinh nghiệm nhiệm vụ cơ bản (Vip3).

==================================================
Cài đặt tỉ lệ rơi đồ
==================================================

ItemDropTime -> Thời gian để các vật phẩm biến mất trên mặt đất.
ItemDropRate_AL0 -> Tỉ lệ rơi vật phẩm từ quái vật (Miễn phí).
ItemDropRate_AL1 -> Tỉ lệ rơi vật phẩm từ quái vật (Vip 1).
ItemDropRate_AL2 -> Tỉ lệ rơi vật phẩm từ quái vật (Vip 2).
ItemDropRate_AL3 -> Tỉ lệ rơi vật phẩm từ quái vật (Vip 3).

==================================================
Cài đặt tỉ lệ rơi zen
==================================================

MoneyDropTime -> Thời gian để biến mất trên mặt đất.
MoneyAmountDropRate_AL0 -> Phần trăm Zen sẽ giảm từ quái vật (Miễn phí).
MoneyAmountDropRate_AL1 -> Tỷ lệ Zen sẽ rơi từ quái vật (Vip1).
MoneyAmountDropRate_AL2 -> Tỷ lệ Zen sẽ rơi từ quái vật (Vip2).
MoneyAmountDropRate_AL3 -> Tỷ lệ Zen sẽ rơi từ quái vật (Vip3).

==================================================
Cài đặt độ bền
==================================================

WeaponDurabilityRate -> Tỷ lệ phần trăm giảm độ bền của vũ khí.
ArmorDurabilityRate -> Tỷ lệ phần trăm giảm độ bền của giáp.
WingDurabilityRate -> Tỷ lệ phần trăm giảm độ bền của cánh.
GuardianDurabilityRate -> Tỷ lệ phần trăm giảm độ bền của Guardian.
PendantDurabilityRate -> Tỷ lệ phần trăm giảm độ bền của dây chuyền.
RingDurabilityRate -> Tỷ lệ phần trăm giảm độ bền của nhẫn.
PetDurabilityRate -> Tỷ lệ phần trăm giảm độ bền của vật nuôi Dark Lord.
MuunDurabilityRate -> Tỷ lệ phần trăm giảm độ bền của Muun.

==================================================
Trade Item Block Settings
==================================================

TradeItemBlock -> Trạng thái giao dịch (0 = Tắt / 1 = Bật).
TradeItemBlockExc -> Chặn các vật phẩm exc khi giao dịch (0 = Không / 1 = Có).
TradeItemBlockSet -> Chặn các giao dịch đồ thần (0 = Không / 1 = Có).
TradeItemBlockHarmony -> Chặn giao dịch khi khảm dòng vàng (0=No/1=Yes).
TradeItemBlockSell -> Không thể bán các vật phẩm bị chặn giao dịch (0 = Không / 1 = Có).

==================================================
Level Up Settings
==================================================

MaxLevelUp -> Số cấp độ tối đa có thể đạt được cùng một lúc.
MaxLevelUpEvent -> Số cấp tối đa có thể đạt được cùng một lúc với sự kiện.
MaxLevelUpQuest -> Số cấp độ tối đa có thể nhận được cùng một lúc với kinh nghiệm nhiệm vụ.
MaxStatPoint_AL0 -> Điểm chỉ số tối đa cho phép (Miễn phí).
MaxStatPoint_AL1 -> Điểm chỉ số tối đa cho phép (Vip1).
MaxStatPoint_AL2 -> Điểm chỉ số tối đa cho phép (Vip2).
MaxStatPoint_AL3 -> Điểm chỉ số tối đa cho phép (Vip3).
DWLevelUpPoint -> Điểm do Dark Wizard nhận được mỗi cấp.
DKLevelUpPoint -> Điểm nhận được của DK mỗi cấp.
FELevelUpPoint -> Fairy Elf nhận được điểm mỗi cấp.
MGLevelUpPoint -> Điểm nhận được bởi Magic Gladiator mỗi cấp.
DLLevelUpPoint -> Điểm nhận được của Chúa mỗi cấp.
SULevelUpPoint -> Summoner nhận được điểm mỗi cấp.
RFLevelUpPoint -> Điểm nhận được bởi Rage Fighter mỗi cấp.
PlusStatPoint -> Điểm thưởng nhận được mỗi cấp sau khi thực hiện nhiệm vụ Marlon.

==================================================
Create Character Settings
==================================================

CharacterCreateSwitch -> Trạng thái tạo nhân vật (0 = Tắt / 1 = Bật).
MGCreateType -> Chế độ tạo Magic Gladiator (0 = Level / 1 = Card).
DLCreateType -> Chế độ tạo Chúa tể Hắc ám (0 = Cấp / 1 = Thẻ).
SUCreateType -> Chế độ tạo Summoner (0 = Level / 1 = Card).
RFCreateType -> Chế độ tạo Rage Fighter (0 = Level / 1 = Card).
MGCreateLevel_AL0 -> Yêu cầu cấp độ tối thiểu để tạo Magic Gladiator (Miễn phí).
MGCreateLevel_AL1 -> Yêu cầu cấp độ tối thiểu để tạo Magic Gladiator (Vip1).
MGCreateLevel_AL2 -> Yêu cầu cấp độ tối thiểu để tạo Magic Gladiator (Vip2).
MGCreateLevel_AL3 -> Yêu cầu cấp độ tối thiểu để tạo Magic Gladiator (Vip3).
DLCreateLevel_AL0 -> Yêu cầu cấp độ tối thiểu để tạo Dark Lord (Miễn phí).
DLCreateLevel_AL1 -> Yêu cầu cấp độ tối thiểu để tạo Dark Lord (Vip1).
DLCreateLevel_AL2 -> Yêu cầu cấp độ tối thiểu để tạo Dark Lord (Vip2).
DLCreateLevel_AL3 -> Yêu cầu cấp độ tối thiểu để tạo Dark Lord (Vip3).
SUCreateLevel_AL0 -> Yêu cầu cấp độ tối thiểu để tạo Triệu hồi sư (Miễn phí).
SUCreateLevel_AL1 -> Yêu cầu cấp độ tối thiểu để tạo Triệu hồi sư (Vip1).
SUCreateLevel_AL2 -> Yêu cầu cấp độ tối thiểu để tạo Triệu hồi sư (Vip2).
SUCreateLevel_AL3 -> Yêu cầu cấp độ tối thiểu để tạo Triệu hồi sư (Vip3).
RFCreateLevel_AL0 -> Yêu cầu cấp độ tối thiểu để tạo Rage Fighter (Miễn phí).
RFCreateLevel_AL1 -> Yêu cầu cấp độ tối thiểu để tạo Rage Fighter (Vip1).
RFCreateLevel_AL2 -> Yêu cầu cấp độ tối thiểu để tạo Rage Fighter (Vip2).
RFCreateLevel_AL3 -> Yêu cầu cấp độ tối thiểu để tạo Rage Fighter (Vip3).

==================================================
Shield Gauge Settings
==================================================

ShieldGaugeRate -> Phần trăm sát thương gây ra cho Shield Gauge trong PvP.
ShieldGaugeConstA -> Công thức lượng Shield Gauge không đổi.
ShieldGaugeConstB -> Công thức lượng Shield Gauge không đổi.
ShieldGaugeAttackRate -> Công thức tỷ lệ tấn công thành công của Shield Gauge không đổi.
ShieldGaugeAttackComboMiss -> Combo bỏ lỡ nếu bất kỳ phép nào của nó cũng trượt (0 = Không / 1 = Có).

==================================================
Master Skill Tree Settings
==================================================

MasterSkillTree -> Master Skill Tree system state (0=Off/1=On).
MasterSkillTreePoint -> Điểm chính nhận được mỗi cấp độ.
MasterSkillTreeMaxLevel -> Cấp độ master tối đa.

==================================================
Gens System Settings
==================================================

GensSystemSwitch -> Trạng thái hệ thống Gens (0 = Tắt / 1 = Bật).
GensSystemGuildLock -> Cho phép người chơi từ các thị tộc khác nhau vào guild (0 = Yes / 1 = No).
GensSystemPartyLock -> Cho phép người chơi từ các thị tộc khác nhau tham gia nhóm (0 = Có / 1 = Không).
GensSystemInsertMinLevel -> Cấp độ tối thiểu để tham gia thị tộc. GensSystemContributionFloodTime -> Khoảng thời gian mà một thành viên gens bị giết sẽ không tính điểm cho cùng một kẻ giết người (Giây).
GensSystemVictimContributionDecrease -> Điểm trung bình bị mất khi chết.
GensSystemKillerContributionIncrease -> Điểm trung bình giành được khi giết.
GensSystemVictimMinContributionDecrease -> Mất điểm tối thiểu khi chết.
GensSystemVictimMaxContributionDecrease -> Số điểm tối đa bị mất khi chết.
GensSystemKillerMinContributionIncrease -> Số điểm tối thiểu giành được khi giết.
GensSystemKillerMaxContributionIncrease -> Số điểm tối đa giành được khi giết.
GensSystemStartRewardDay -> Ngày bắt đầu thời gian nhận thưởng.
GensSystemFinalRewardDay -> Thời gian nhận thưởng vào ngày cuối cùng.

==================================================
Helper Settings
==================================================

HelperSwitch -> Helper system state (0=Off/1=On).
HelperActiveLevel -> Min level to use helper.
HelperActiveDelay -> Time between helper payment (Seconds).
HelperActiveMoney1 -> Money taken each payment on stage 1.
HelperActiveMoney2 -> Money taken each payment on stage 2.
HelperActiveMoney3 -> Money taken each payment on stage 3.
HelperActiveMoney4 -> Money taken each payment on stage 4.
HelperActiveMoney5 -> Money taken each payment on stage 5.

==================================================
Cash Shop Settings
==================================================

CashShopSwitch -> Trạng thái hệ thống CashShop (0 = Tắt / 1 = Bật).
CashShopScriptVersion1 -> Phiên bản tập lệnh CashShop.
CashShopScriptVersion2 -> Phiên bản tập lệnh CashShop.
CashShopScriptVersion3 -> Phiên bản tập lệnh CashShop.
CashShopBannerVersion1 -> Phiên bản banner của CashShop.
CashShopBannerVersion2 -> Phiên bản banner của CashShop.
CashShopBannerVersion3 -> Phiên bản banner của CashShop.
CashShopGoblinPointDelay -> Thời gian trực tuyến cần thiết để nhận được Điểm Goblin (Phút).
CashShopGoblinPointValue_AL0 -> Số lượng Điểm yêu tinh nhận được (Miễn phí).
CashShopGoblinPointValue_AL1 -> Số điểm Goblin nhận được (Vip1).
CashShopGoblinPointValue_AL2 -> Số điểm Goblin nhận được (Vip2).
CashShopGoblinPointValue_AL3 -> Số điểm Goblin nhận được (Vip3).

==================================================
Event Inventory Settings
==================================================

EventInventorySwitch -> EventInventory system state (0=Off/1=On).
EventInventoryExpireYear -> EventInventory expiration year.
EventInventoryExpireMonth -> EventInventory expiration month.
EventInventoryExpireDay -> EventInventory expiration day.

==================================================
Mu Rummy Settings
==================================================

MuRummySwitch -> Trạng thái hệ thống MuRummy (0 = Tắt / 1 = Bật).
MuRummyRewardScore1 -> Điểm yêu cầu để giành được phần thưởng 1.
MuRummyRewardScore2 -> Điểm cần thiết để giành được phần thưởng 2.
MuRummyRewardMoneyAmount -> Số tiền thưởng Zen.

==================================================
Cài đặt party
==================================================

PartyReconnectTime -> Thời gian kết nối lại tối đa.
PartyGeneralExperience1 -> Phần trăm trải nghiệm nhận được trên 1 nhóm người dùng mà không có lớp khác nhau.
PartyGeneralExperience2 -> Tỷ lệ phần trăm trải nghiệm nhận được trên 2 người dùng bên không có lớp khác nhau.
PartyGeneralExperience3 -> Tỷ lệ phần trăm trải nghiệm nhận được từ bên 3 người dùng mà không có đẳng cấp khác nhau.
PartyGeneralExperience4 -> Tỷ lệ phần trăm trải nghiệm nhận được từ nhóm 4 người dùng mà không có đẳng cấp khác nhau.
PartyGeneralExperience5 -> Tỷ lệ phần trăm trải nghiệm có được từ nhóm 5 người dùng mà không phân biệt giai cấp.
PartySpecialExperience1 -> Tỷ lệ phần trăm trải nghiệm nhận được trên 1 nhóm người dùng có đẳng cấp khác nhau.
PartySpecialExperience2 -> Tỷ lệ phần trăm trải nghiệm nhận được trên 2 người dùng thuộc nhóm khác nhau.
PartySpecialExperience3 -> Tỷ lệ phần trăm trải nghiệm nhận được từ nhóm 3 người dùng với các tầng lớp khác nhau.
PartySpecialExperience4 -> Tỷ lệ phần trăm trải nghiệm có được từ nhóm 4 người dùng với các tầng lớp khác nhau.
PartySpecialExperience5 -> Tỷ lệ phần trăm trải nghiệm nhận được từ nhóm 5 người dùng với các tầng lớp khác nhau.

==================================================
Potion Settings
==================================================

ApplePotionRate -> Percentage of life recovered by Apple.
SmallLifePotionRate -> Percentage of life recovered by Small Life Potion.
MidleLifePotionRate -> Percentage of life recovered by Midle Life Potion.
LargeLifePotionRate -> Percentage of life recovered by Large Life Potion.
SmallManaPotionRate -> Percentage of mana recovered by Small Mana Potion.
MidleManaPotionRate -> Percentage of mana recovered by Midle Mana Potion.
LargeManaPotionRate -> Percentage of mana recovered by Large Mana Potion.
SmallShieldPotionRate -> Percentage of shield recovered by Small Shield Potion.
MidleShieldPotionRate -> Percentage of shield recovered by Midle Shield Potion.
LargeShieldPotionRate ->Percentage of shield recovered by Large Shield Potion.
SmallCompoundPotionRate1 -> Percentage of life recovered by Small Compound Potion.
SmallCompoundPotionRate2 -> Percentage of shield recovered by Small Compound Potion.
MidleCompoundPotionRate1 -> Percentage of life recovered by Midle Compound Potion.
MidleCompoundPotionRate2 -> Percentage of shield recovered by Midle Compound Potion.
LargeCompoundPotionRate1 -> Percentage of life recovered by Large Compound Potion.
LargeCompoundPotionRate2 -> Percentage of shield recovered by Large Compound Potion.
EliteLifePotionRate -> Percentage of life recovered by Elite Life Potion.
EliteManaPotionRate -> Percentage of mana recovered by Elite Mana Potion.
EliteShieldPotionRate -> Percentage of shield recovered by Elite Shield Potion.

==================================================
Transformation Ring Settings
==================================================

TransformationRing1 -> Transformation monster number.
TransformationRing2 -> Transformation monster number.
TransformationRing3 -> Transformation monster number.
TransformationRing4 -> Transformation monster number.
TransformationRing5 -> Transformation monster number.
TransformationRing6 -> Transformation monster number.

==================================================
Jewel Settings
==================================================

SoulSuccessRate_AL0 -> Tỷ lệ thành công của Jewel of Soul (Miễn phí).
SoulSuccessRate_AL1 -> Tỷ lệ thành công của Jewel of Soul (Vip1).
SoulSuccessRate_AL2 -> Tỷ lệ thành công của Jewel of Soul (Vip2).
SoulSuccessRate_AL3 -> Tỷ lệ thành công của Jewel of Soul (Vip3).
LifeSuccessRate_AL0 -> Tỷ lệ thành công của Jewel of Life (Miễn phí).
LifeSuccessRate_AL1 -> Tỷ lệ thành công của Jewel of Life (Vip1).
LifeSuccessRate_AL2 -> Tỷ lệ thành công của Jewel of Life (Vip2).
LifeSuccessRate_AL3 -> Tỷ lệ thành công của Jewel of Life (Vip3).
HarmonySuccessRate_AL0 -> Tỷ lệ thành công của Jewel of Harmony (Miễn phí).
HarmonySuccessRate_AL1 -> Tỷ lệ thành công của Jewel of Harmony (Vip1).
HarmonySuccessRate_AL2 -> Tỷ lệ thành công của Jewel of Harmony (Vip2).
HarmonySuccessRate_AL3 -> Tỷ lệ thành công của Jewel of Harmony (Vip3).
SmeltStoneSuccessRate1_AL0 -> Tỷ lệ thành công của Smelt Stone (Miễn phí).
SmeltStoneSuccessRate1_AL1 -> Tỷ lệ thành công của Smelt Stone (Vip1).
SmeltStoneSuccessRate1_AL2 -> Tỷ lệ thành công của Smelt Stone (Vip2).
SmeltStoneSuccessRate1_AL3 -> Tỷ lệ thành công của Smelt Stone (Vip3).
SmeltStoneSuccessRate2_AL0 -> Tỷ lệ thành công của Smelt Stone trên các vật phẩm xuất sắc (Miễn phí).
SmeltStoneSuccessRate2_AL1 -> Tỷ lệ thành công của Smelt Stone trên các vật phẩm xuất sắc (Vip1).
SmeltStoneSuccessRate2_AL2 -> Tỷ lệ thành công của Smelt Stone trên các vật phẩm xuất sắc (Vip2).
SmeltStoneSuccessRate2_AL3 -> Tỷ lệ thành công của Smelt Stone trên các vật phẩm xuất sắc (Vip3).
AddLuckSuccessRate1_AL0 -> Tỷ lệ thành công phần thưởng may mắn (Miễn phí).
AddLuckSuccessRate1_AL1 -> Tỷ lệ thành công phần thưởng may mắn (Vip1).
AddLuckSuccessRate1_AL2 -> Tỷ lệ phần thưởng may mắn thành công (Vip2).
AddLuckSuccessRate1_AL3 -> Tỷ lệ thành công phần thưởng may mắn (Vip3).
AddLuckSuccessRate2_AL0 -> Tỷ lệ phần thưởng may mắn thành công trên Chaos Machine (Miễn phí).
AddLuckSuccessRate2_AL1 -> Tỷ lệ phần thưởng may mắn thành công trên Máy hỗn loạn (Vip1).
AddLuckSuccessRate2_AL2 -> Tỷ lệ phần thưởng may mắn thành công trên Máy hỗn loạn (Vip2).
AddLuckSuccessRate2_AL3 -> Tỷ lệ phần thưởng may mắn thành công trên Chaos Machine (Vip3).

==================================================
Fruit Settings
==================================================

FruitAddPointMin -> Min points increased by fruit.
FruitAddPointMax -> Max points increased by fruit.
FruitAddPointSuccessRate_AL0 -> Fruit increase point success rate (Free).
FruitAddPointSuccessRate_AL1 -> Fruit increase point success rate (Vip1).
FruitAddPointSuccessRate_AL2 -> Fruit increase point success rate (Vip2).
FruitAddPointSuccessRate_AL3 -> Fruit increase point success rate (Vip3).
FruitSubPointMin -> Min points decreased by fruit.
FruitSubPointMax -> Max points decreased by fruit.
FruitSubPointSuccessRate_AL0 -> Fruit decrease point success rate (Free).
FruitSubPointSuccessRate_AL1 -> Fruit decrease point success rate (Vip1).
FruitSubPointSuccessRate_AL2 -> Fruit decrease point success rate (Vip2).
FruitSubPointSuccessRate_AL3 -> Fruit decrease point success rate (Vip3).
 

 
==================================================
Post Command Settings
==================================================

CommandPostSwitch -> Trạng thái lệnh "/ post" (0 = Tắt / 1 = Bật).
CommandPostType -> "/ post" màu thông báo / 0 = Vàng / 1 = Xanh lam / 2 = Xanh lục / 3 = Trắng / 4 = Vàng (TOÀN CẦU) / 5 = Xanh lam (TOÀN CẦU) / 6 = Xanh lục (TOÀN CẦU) / 7 = Trắng (TOÀN CẦU) Trạng thái sử dụng CommandPostEnable_AL0 -> "/ post" (0 = Tắt / 1 = Bật).
CommandPostEnable_AL1 -> Trạng thái sử dụng "/ post" (0 = Tắt / 1 = Bật).
CommandPostEnable_AL2 -> trạng thái sử dụng "/ post" (0 = Tắt / 1 = Bật).
CommandPostEnable_AL3 -> trạng thái sử dụng "/ post" (0 = Tắt / 1 = Bật).
CommandPostLevel_AL0 -> Mức yêu cầu để sử dụng "/ post" (Miễn phí).
CommandPostLevel_AL1 -> Cấp độ yêu cầu để sử dụng "/ post" (Vip1).
CommandPostLevel_AL2 -> Cấp độ yêu cầu để sử dụng "/ post" (Vip2).
CommandPostLevel_AL3 -> Mức yêu cầu để sử dụng "/ post" (Vip3).
CommandPostReset_AL0 -> Yêu cầu thiết lập lại để sử dụng "/ post" (Miễn phí).
CommandPostReset_AL1 -> Yêu cầu thiết lập lại để sử dụng "/ post" (Vip1).
CommandPostReset_AL2 -> Yêu cầu thiết lập lại để sử dụng "/ post" (Vip2).
CommandPostReset_AL3 -> Yêu cầu thiết lập lại để sử dụng "/ post" (Vip3).
CommandPostMoney_AL0 -> Yêu cầu tiền để sử dụng "/ post" (Miễn phí).
CommandPostMoney_AL1 -> Yêu cầu tiền để sử dụng "/ post" (Vip1).
CommandPostMoney_AL2 -> Yêu cầu tiền để sử dụng "/ post" (Vip2).
CommandPostDelay_AL0 -> Trì hoãn giữa các tin nhắn (Miễn phí).
CommandPostDelay_AL1 -> Độ trễ giữa các tin nhắn (Vip1).
CommandPostDelay_AL2 -> Độ trễ giữa các tin nhắn (Vip2).
CommandPostDelay_AL3 -> Độ trễ giữa các tin nhắn (Vip3).

==================================================
Add Point Command Settings
==================================================

CommandAddPointSwitch -> Trạng thái lệnh "/ thêm" (0 = Tắt / 1 = Bật).
CommandAddPointEnable_AL0 -> "/ add" trạng thái sử dụng (0 = Tắt / 1 = Bật).
CommandAddPointEnable_AL1 -> "/ add" trạng thái sử dụng (0 = Tắt / 1 = Bật).
CommandAddPointEnable_AL2 -> "/ add" trạng thái sử dụng (0 = Tắt / 1 = Bật).
CommandAddPointEnable_AL3 -> " CommandAddPointAutoEnable_AL0 -> Trạng thái sử dụng "/ thêm tự động" (0 = Tắt / 1 = Bật).
CommandAddPointAutoEnable_AL1 -> Trạng thái sử dụng "/ thêm tự động" (0 = Tắt / 1 = Bật).
CommandAddPointAutoEnable_AL2 -> Trạng thái sử dụng "/ thêm tự động" (0 = Tắt / 1 = Bật).
CommandAddPointAutoEnable_AL3 -> Trạng thái sử dụng "/ thêm tự động" (0 = Tắt / 1 = Bật).
CommandAddPointMoney_AL0 -> Yêu cầu tiền để sử dụng "/ add" (Miễn phí).
CommandAddPointMoney_AL1 -> Bắt buộc phải có tiền để sử dụng "/ add" (Vip1).
CommandAddPointMoney_AL2 -> Yêu cầu tiền để sử dụng "/ add" (Vip2).
CommandAddPointMoney_AL3 -> Yêu cầu tiền để sử dụng "/ add" (Vip3).

==================================================
PK Clear Command Settings
==================================================

CommandPKClearSwitch -> trạng thái lệnh "/ pkclear" (0 = Tắt / 1 = Bật).
CommandPKClearEnable_AL0 -> Trạng thái sử dụng "/ pkclear" (0 = Tắt / 1 = Bật).
CommandPKClearEnable_AL1 -> Trạng thái sử dụng "/ pkclear" (0 = Tắt / 1 = Bật).
CommandPKClearEnable_AL2 -> Trạng thái sử dụng "/ pkclear" (0 = Tắt / 1 = Bật).
CommandPKClearEnable_AL3 -> Trạng thái sử dụng "/ pkclear" (0 = Tắt / 1 = Bật).
CommandPKClearMoney_AL0 -> Yêu cầu tiền để sử dụng "/ pkclear" (Miễn phí).
CommandPKClearMoney_AL1 -> Yêu cầu tiền để sử dụng "/ pkclear" (Vip1).
CommandPKClearMoney_AL2 -> Yêu cầu tiền để sử dụng "/ pkclear" (Vip2).
CommandPKClearMoney_AL3 -> Yêu cầu tiền để sử dụng "/ pkclear" (Vip3).

==================================================
Money Command Settings
==================================================

CommandMoneySwitch -> trạng thái lệnh "/ money" (0 = Tắt / 1 = Bật).
CommandMoneyEnable_AL0 -> Trạng thái sử dụng "/ money" (0 = Tắt / 1 = Bật).
CommandMoneyEnable_AL1 -> trạng thái sử dụng "/ money" (0 = Tắt / 1 = Bật).
CommandMoneyEnable_AL2 -> Trạng thái sử dụng "/ money" (0 = Tắt / 1 = Bật).
CommandMoneyEnable_AL3 -> Trạng thái sử dụng "/ money" (0 = Tắt / 1 = Bật).

==================================================
Change Command Settings
==================================================

CommandChangeSwitch -> "/change" command state (0=Off/1=On).
CommandChangeEnable_AL0 -> "/change" utilization state (0=Off/1=On).
CommandChangeEnable_AL1 -> "/change" utilization state (0=Off/1=On).
CommandChangeEnable_AL2 -> "/change" utilization state (0=Off/1=On).
CommandChangeEnable_AL3 -> "/change" utilization state (0=Off/1=On).
CommandChangeMoney_AL0 -> Required money to use "/change" (Free).
CommandChangeMoney_AL1 -> Required money to use "/change" (Vip1).
CommandChangeMoney_AL2 -> Required money to use "/change" (Vip2).
CommandChangeMoney_AL3 -> Required money to use "/change" (Vip3).
CommandChangeLimit_AL0 -> Max evolution (Free).
CommandChangeLimit_AL1 -> Max evolution (Vip1).
CommandChangeLimit_AL2 -> Max evolution (Vip2).
CommandChangeLimit_AL3 -> Max evolution (Vip3).

==================================================
Ware Command Settings
==================================================

CommandWareSwitch -> "/ware" command state (0=Off/1=On).
CommandWareEnable_AL0 -> "/ware" utilization state (0=Off/1=On).
CommandWareEnable_AL1 -> "/ware" utilization state (0=Off/1=On).
CommandWareEnable_AL2 -> "/ware" utilization state (0=Off/1=On).
CommandWareEnable_AL3 -> "/ware" utilization state (0=Off/1=On).
CommandWareNumber_AL0 -> Max avaliable warehouses (Free).
CommandWareNumber_AL1 -> Max avaliable warehouses (Vip1).
CommandWareNumber_AL2 -> Max avaliable warehouses (Vip2).
CommandWareNumber_AL3 -> Max avaliable warehouses (Vip3).

==================================================
Reset Command Settings
==================================================

CommandResetSwitch -> "/reset" command state (0=Off/1=On).
CommandResetType -> "/reset" utilization mode (0=Keep Points/1=Reset Points).
CommandResetEnable_AL0 -> "/reset" utilization state (0=Off/1=On).
CommandResetEnable_AL1 -> "/reset" utilization state (0=Off/1=On).
CommandResetEnable_AL2 -> "/reset" utilization state (0=Off/1=On).
CommandResetEnable_AL3 -> "/reset" utilization state (0=Off/1=On).
CommandResetAutoEnable_AL0 -> "/reset auto" utilization state (0=Off/1=On).
CommandResetAutoEnable_AL1 -> "/reset auto" utilization state (0=Off/1=On).
CommandResetAutoEnable_AL2 -> "/reset auto" utilization state (0=Off/1=On).
CommandResetAutoEnable_AL3 -> "/reset auto" utilization state (0=Off/1=On).
CommandResetCheckItem_AL0 -> Check equipped items (0=No/1=Yes).
CommandResetCheckItem_AL1 -> Check equipped items (0=No/1=Yes).
CommandResetCheckItem_AL2 -> Check equipped items (0=No/1=Yes).
CommandResetCheckItem_AL3 -> Check equipped items (0=No/1=Yes).
CommandResetMove_AL0 -> Move character to safe zone (0=No/1=Yes).
CommandResetMove_AL1 -> Move character to safe zone (0=No/1=Yes).
CommandResetMove_AL2 -> Move character to safe zone (0=No/1=Yes).
CommandResetMove_AL3 -> Move character to safe zone (0=No/1=Yes).
CommandResetQuest_AL0 -> Clear character quests (0=No/1=Yes).
CommandResetQuest_AL1 -> Clear character quests (0=No/1=Yes).
CommandResetQuest_AL2 -> Clear character quests (0=No/1=Yes).
CommandResetQuest_AL3 -> Clear character quests (0=No/1=Yes).
CommandResetSkill_AL0 -> Clear character skills (0=No/1=Yes).
CommandResetSkill_AL1 -> Clear character skills (0=No/1=Yes).
CommandResetSkill_AL2 -> Clear character skills (0=No/1=Yes).
CommandResetSkill_AL3 -> Clear character skills (0=No/1=Yes).
CommandResetLevel_AL0 -> Required level to use "/reset" (Free).
CommandResetLevel_AL1 -> Required level to use "/reset" (Vip1).
CommandResetLevel_AL2 -> Required level to use "/reset" (Vip2).
CommandResetLevel_AL3 -> Required level to use "/reset" (Vip3).
CommandResetMoney_AL0 -> Required money to use "/reset" (Free).
CommandResetMoney_AL1 -> Required money to use "/reset" (Vip1).
CommandResetMoney_AL2 -> Required money to use "/reset" (Vip2).
CommandResetMoney_AL3 -> Required money to use "/reset" (Vip3).
CommandResetCount_AL0 -> Amount of resets gain utilizing "/reset" (Free).
CommandResetCount_AL1 -> Amount of resets gain utilizing "/reset" (Vip1).
CommandResetCount_AL2 -> Amount of resets gain utilizing "/reset" (Vip2).
CommandResetCount_AL3 -> Amount of resets gain utilizing "/reset" (Vip3).
CommandResetLimit_AL0 -> Maximum resets (Free).
CommandResetLimit_AL1 -> Maximum resets (Vip1).
CommandResetLimit_AL2 -> Maximum resets (Vip2).
CommandResetLimit_AL3 -> Maximum resets (Vip3).
CommandResetLimitDay_AL0 -> Maximum resets per day (Free).
CommandResetLimitDay_AL1 -> Maximum resets per day (Vip1).
CommandResetLimitDay_AL2 -> Maximum resets per day (Vip2).
CommandResetLimitDay_AL3 -> Maximum resets per day (Vip3).
CommandResetLimitWek_AL0 -> Maximum resets per week (Free).
CommandResetLimitWek_AL1 -> Maximum resets per week (Vip1).
CommandResetLimitWek_AL2 -> Maximum resets per week (Vip2).
CommandResetLimitWek_AL3 -> Maximum resets per week (Vip3).
CommandResetLimitMon_AL0 -> Maximum resets per month (Free).
CommandResetLimitMon_AL1 -> Maximum resets per month (Vip1).
CommandResetLimitMon_AL2 -> Maximum resets per month (Vip2).
CommandResetLimitMon_AL3 -> Maximum resets per month (Vip3).
CommandResetStartLevel_AL0 -> Character level after utilizing "/reset" (Free).
CommandResetStartLevel_AL1 -> Character level after utilizing "/reset" (Vip1).
CommandResetStartLevel_AL2 -> Character level after utilizing "/reset" (Vip2).
CommandResetStartLevel_AL3 -> Character level after utilizing "/reset" (Vip3).
CommandResetPoint_AL0 -> Amount of points gain (Free).
CommandResetPoint_AL1 -> Amount of points gain (Vip1).
CommandResetPoint_AL2 -> Amount of points gain (Vip2).
CommandResetPoint_AL3 -> Amount of points gain (Vip3).
CommandResetPointRateDW -> Percentage of points gain (Dark Wizard).
CommandResetPointRateDK -> Percentage of points gain (Dark Knight).
CommandResetPointRateFE -> Percentage of points gain (Fairy Elf).
CommandResetPointRateMG -> Percentage of points gain (Magic Gladiator).
CommandResetPointRateDL -> Percentage of points gain (Dark Lord).
CommandResetPointRateSU -> Percentage of points gain (Summoner).
CommandResetPointRateRF -> Percentage of points gain (Rage Fighter).

==================================================
Master Reset Command Settings
==================================================

CommandMasterResetSwitch -> "/mreset" command state (0=Off/1=On).
CommandMasterResetType -> "/mreset" utilization mode (0=Keep Points/1=Reset Points).
CommandMasterResetEnable_AL0 -> "/mreset" utilization state (0=Off/1=On).
CommandMasterResetEnable_AL1 -> "/mreset" utilization state (0=Off/1=On).
CommandMasterResetEnable_AL2 -> "/mreset" utilization state (0=Off/1=On).
CommandMasterResetEnable_AL3 -> "/mreset" utilization state (0=Off/1=On).
CommandMasterResetCheckItem_AL0 -> Check equipped items (0=No/1=Yes).
CommandMasterResetCheckItem_AL1 -> Check equipped items (0=No/1=Yes).
CommandMasterResetCheckItem_AL2 -> Check equipped items (0=No/1=Yes).
CommandMasterResetCheckItem_AL3 -> Check equipped items (0=No/1=Yes).
CommandMasterResetMove_AL0 -> Move character to safe zone (0=No/1=Yes).
CommandMasterResetMove_AL1 -> Move character to safe zone (0=No/1=Yes).
CommandMasterResetMove_AL2 -> Move character to safe zone (0=No/1=Yes).
CommandMasterResetMove_AL3 -> Move character to safe zone (0=No/1=Yes).
CommandMasterResetQuest_AL0 -> Clear character quests (0=No/1=Yes).
CommandMasterResetQuest_AL1 -> Clear character quests (0=No/1=Yes).
CommandMasterResetQuest_AL2 -> Clear character quests (0=No/1=Yes).
CommandMasterResetQuest_AL3 -> Clear character quests (0=No/1=Yes).
CommandMasterResetSkill_AL0 -> Clear character skills (0=No/1=Yes).
CommandMasterResetSkill_AL1 -> Clear character skills (0=No/1=Yes).
CommandMasterResetSkill_AL2 -> Clear character skills (0=No/1=Yes).
CommandMasterResetSkill_AL3 -> Clear character skills (0=No/1=Yes).
CommandMasterResetLevel_AL0 -> Required level to use "/mreset" (Free).
CommandMasterResetLevel_AL1 -> Required level to use "/mreset" (Vip1).
CommandMasterResetLevel_AL2 -> Required level to use "/mreset" (Vip2).
CommandMasterResetLevel_AL3 -> Required level to use "/mreset" (Vip3).
CommandMasterResetReset_AL0 -> Required reset to use "/mreset" (Free).
CommandMasterResetReset_AL1 -> Required reset to use "/mreset" (Vip1).
CommandMasterResetReset_AL2 -> Required reset to use "/mreset" (Vip2).
CommandMasterResetReset_AL3 -> Required reset to use "/mreset" (Vip3).
CommandMasterResetMoney_AL0 -> Required money to use "/mreset" (Free).
CommandMasterResetMoney_AL1 -> Required money to use "/mreset" (Vip1).
CommandMasterResetMoney_AL2 -> Required money to use "/mreset" (Vip2).
CommandMasterResetMoney_AL3 -> Required money to use "/mreset" (Vip3).
CommandMasterResetCount_AL0 -> Amount of master resets gain utilizing "/mreset" (Free).
CommandMasterResetCount_AL1 -> Amount of master resets gain utilizing "/mreset" (Vip1).
CommandMasterResetCount_AL2 -> Amount of master resets gain utilizing "/mreset" (Vip2).
CommandMasterResetCount_AL3 -> Amount of master resets gain utilizing "/mreset" (Vip3).
CommandMasterResetLimit_AL0 -> Maximum master resets (Free).
CommandMasterResetLimit_AL1 -> Maximum master resets (Vip1).
CommandMasterResetLimit_AL2 -> Maximum master resets (Vip2).
CommandMasterResetLimit_AL3 -> Maximum master resets (Vip3).
CommandMasterResetLimitDay_AL0 -> Maximum master resets per day (Free).
CommandMasterResetLimitDay_AL1 -> Maximum master resets per day (Vip1).
CommandMasterResetLimitDay_AL2 -> Maximum master resets per day (Vip2).
CommandMasterResetLimitDay_AL3 -> Maximum master resets per day (Vip3).
CommandMasterResetLimitWek_AL0 -> Maximum master resets per week (Free).
CommandMasterResetLimitWek_AL1 -> Maximum master resets per week (Vip1).
CommandMasterResetLimitWek_AL2 -> Maximum master resets per week (Vip2).
CommandMasterResetLimitWek_AL3 -> Maximum master resets per week (Vip3).
CommandMasterResetLimitMon_AL0 -> Maximum master resets per month (Free).
CommandMasterResetLimitMon_AL1 -> Maximum master resets per month (Vip1).
CommandMasterResetLimitMon_AL2 -> Maximum master resets per month (Vip2).
CommandMasterResetLimitMon_AL3 -> Maximum master resets per month (Vip3).
CommandMasterResetStartLevel_AL0 -> Character level after utilizing "/mreset" (Free).
CommandMasterResetStartLevel_AL1 -> Character level after utilizing "/mreset" (Vip1).
CommandMasterResetStartLevel_AL2 -> Character level after utilizing "/mreset" (Vip2).
CommandMasterResetStartLevel_AL3 -> Character level after utilizing "/mreset" (Vip3).
CommandMasterResetStartReset_AL0 -> Character reset after utilizing "/mreset" (Free).
CommandMasterResetStartReset_AL1 -> Character reset after utilizing "/mreset" (Vip1).
CommandMasterResetStartReset_AL2 -> Character reset after utilizing "/mreset" (Vip2).
CommandMasterResetStartReset_AL3 -> Character reset after utilizing "/mreset" (Vip3).
CommandMasterResetPoint_AL0 -> Amount of points gain (Free).
CommandMasterResetPoint_AL1 -> Amount of points gain (Vip1).
CommandMasterResetPoint_AL2 -> Amount of points gain (Vip2).
CommandMasterResetPoint_AL3 -> Amount of points gain (Vip3).
CommandMasterResetPointRateDW -> Percentage of points gain (Dark Wizard).
CommandMasterResetPointRateDK -> Percentage of points gain (Dark Knight).
CommandMasterResetPointRateFE -> Percentage of points gain (Fairy Elf).
CommandMasterResetPointRateMG -> Percentage of points gain (Magic Gladiator).
CommandMasterResetPointRateDL -> Percentage of points gain (Dark Lord).
CommandMasterResetPointRateSU -> Percentage of points gain (Summoner).
CommandMasterResetPointRateRF -> Percentage of points gain (Rage Fighter).

==================================================
GM Move Command Settings
==================================================

CommandGMMoveSwitch -> "/gmmove" command state (0=Off/1=On).
CommandGMMoveGameMasterLevel -> Required Game Master Level to use "/gmmove".

==================================================
GM Post Command Settings
==================================================

CommandGMPostSwitch -> "/gmpost" command state (0=Off/1=On).
CommandGMPostGameMasterLevel -> Required Game Master Level to use "/gmpost".

==================================================
Track Command Settings
==================================================

CommandTrackSwitch -> "/track" command state (0=Off/1=On).
CommandTrackGameMasterLevel -> Required Game Master Level to use "/track".

==================================================
Trace Command Settings
==================================================

CommandTraceSwitch -> "/trace" command state (0=Off/1=On).
CommandTraceGameMasterLevel -> Required Game Master Level to use "/trace".

==================================================
Disconnect Command Settings
==================================================

CommandDisconnectSwitch -> "/disconnect" command state (0=Off/1=On).
CommandDisconnectGameMasterLevel -> Required Game Master Level to use "/disconnect".

==================================================
Fireworks Command Settings
==================================================

CommandFireworksSwitch -> "/fireworks" command state (0=Off/1=On).
CommandFireworksGameMasterLevel -> Required Game Master Level to use "/fireworks".

==================================================
Make Command Settings
==================================================

CommandMakeSwitch -> "/make" command state (0=Off/1=On).
CommandMakeGameMasterLevel -> Required Game Master Level to use "/make".

==================================================
Skin Command Settings
==================================================

CommandSkinSwitch -> "/skin" command state (0=Off/1=On).
CommandSkinGameMasterLevel -> Required Game Master Level to use "/skin".

==================================================
Set Money Command Settings
==================================================

CommandSetMoneySwitch -> "/setmoney" command state (0=Off/1=On).
CommandSetMoneyGameMasterLevel -> Required Game Master Level to use "/setmoney".

==================================================
Notice Command Settings
==================================================

CommandNoticeSwitch -> "/notice" command state (0=Off/1=On).
CommandNoticeGameMasterLevel -> Required Game Master Level to use "/notice".

==================================================
Hide Command Settings
==================================================

CommandHideSwitch -> "/hide" command state (0=Off/1=On).
CommandHideGameMasterLevel -> Required Game Master Level to use "/hide".
 

 
=================================================
Character Damage Rate Settings
=================================================

DuelDamageRate -> Percentage of total damage that will be caused in duel.
GensDamageRate -> Percentage of total damage that will be caused in PvP Gens.
ChaosCastleDamageRate -> Percentage of total damage that will be caused in PvP Chaos Castle.
IllusionTempleDamageRate -> Percentage of total damage that will be caused in PvP Illusion Temple.
CastleSiegeDamageRate1 -> damage Percentage applied to the Castle Siege between different guilds players.
CastleSiegeDamageRate2 -> damage Percentage applied to the Castle Siege between players from the same guild.
CastleSiegeDamageRate3 -> damage Percentage applied to the Castle Siege doors and statues.
GeneralDamageRatePvP -> Percentage of total damage that will be caused in PvP.
GeneralDamageRatePvM -> Percentage of total damage that will be caused in PvE.
ReflectDamageRatePvP -> Percentage reflected damage that will be caused in PvP.
ReflectDamageRatePvM -> Percentage reflected damage that will be caused in PvE.

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Character Class Damage Rate Settings
=================================================

DWDamageRatePvP -> Percentage of damage caused by the Dark Wizard in PvP.
DKDamageRatePvP -> Percentage of damage caused by the Dark Knight in PvP.
FEDamageRatePvP -> Percentage of damage caused by Fairy Elf in PvP.
MGDamageRatePvP -> Percentage of damage caused by the Magic Gladiator PvP.
DLDamageRatePvP -> Percentage of damage caused by the Dark Lord in PvP.
SUDamageRatePvP -> Percentage of damage caused by the Summoner in PvP.
RFDamageRatePvP -> Percentage of damage caused by Rage Fighter in PvP.
DWDamageRatePvM -> Percentage of damage caused by the Dark Wizard in PvE.
DKDamageRatePvM -> Percentage of damage caused by the Dark Knight in PvE.
FEDamageRatePvM -> Percentage of damage caused by Fairy Elf in PvE.
MGDamageRatePvM -> Percentage of damage caused by the Magic Gladiator in PvE.
DLDamageRatePvM -> Percentage of damage caused by the Dark Lord in PvE.
SUDamageRatePvM -> Percentage of damage caused by the Summoner in PvE.
RFDamageRatePvM -> Percentage of damage caused by Rage Fighter in PvE.

=================================================
Character Class X Class Damage Rate Settings
=================================================

DWDamageRateToDW -> Percentage of damage caused by the Dark Wizard against DWs.
DWDamageRateToDK -> Percentage of damage caused by the Dark Wizard against DKs.
DWDamageRateToFE -> Percentage of damage caused by the Dark Wizard against AGs.
DWDamageRateToMG -> Percentage of damage caused by the Dark Wizard against MGs.
DWDamageRateToDL -> Percentage of damage caused by the Dark Wizard against DLs.
DWDamageRateToSU -> Percentage of damage caused by the Dark Wizard against SUs.
DWDamageRateToRF -> Percentage of damage caused by the Dark Wizard against RFs.
DKDamageRateToDW -> Percentage of damage caused by the Dark Knight against DWs.
DKDamageRateToDK -> Percentage of damage caused by the Dark Knight against DKs.
DKDamageRateToFE -> Percentage of damage caused by the Dark Knight against AGs.
DKDamageRateToMG -> Percentage of damage caused by the Dark Knight against MGs.
DKDamageRateToDL -> Percentage of damage caused by the Dark Knight against DLs.
DKDamageRateToSU -> Percentage of damage caused by the Dark Knight against SUs.
DKDamageRateToRF -> Percentage of damage caused by the Dark Knight against RFs.
FEDamageRateToDW -> Percentage of damage caused by Fairy Elf against DWs.
FEDamageRateToDK -> Percentage of damage caused by Fairy Elf against DKs.
FEDamageRateToFE -> Percentage of damage caused by Fairy Elf against AGs.
FEDamageRateToMG -> Percentage of damage caused by Fairy Elf against MGs.
FEDamageRateToDL -> Percentage of damage caused by Fairy Elf against DLs.
FEDamageRateToSU -> Percentage of damage caused by Fairy Elf against SUs.
FEDamageRateToRF -> Percentage of damage caused by Fairy Elf against RFs.
MGDamageRateToDW -> Percentage of damage caused by the Magic Gladiator against DWs.
MGDamageRateToDK -> Percentage of damage caused by the Magic Gladiator against DKs.
MGDamageRateToFE -> Percentage of damage caused by the Magic Gladiator against AGs.
MGDamageRateToMG -> Percentage of damage caused by the Magic Gladiator against MGs.
MGDamageRateToDL -> Percentage of damage caused by the Magic Gladiator against DLs.
MGDamageRateToSU -> Percentage of damage caused by the Magic Gladiator against SUs.
MGDamageRateToRF -> Percentage of damage caused by the Magic Gladiator against RFs.
DLDamageRateToDW -> Percentage of damage caused by the Dark Lord against DWs.
DLDamageRateToDK -> Percentage of damage caused by the Dark Lord against DKs.
DLDamageRateToFE -> Percentage of damage caused by the Dark Lord against AGs.
DLDamageRateToMG -> Percentage of damage caused by the Dark Lord against MGs.
DLDamageRateToDL -> Percentage of damage caused by the Dark Lord against DLs.
DLDamageRateToSU -> Percentage of damage caused by the Dark Lord against SUs.
DLDamageRateToRF -> Percentage of damage caused by the Dark Lord against RFs.
SUDamageRateToDW -> Percentage of damage caused by Summoner against DWs.
SUDamageRateToDK -> Percentage of damage caused by Summoner against DKs.
SUDamageRateToFE -> Percentage of damage caused by Summoner against AGs.
SUDamageRateToMG -> Percentage of damage caused by Summoner against MGs.
SUDamageRateToDL -> Percentage of damage caused by Summoner against DLs.
SUDamageRateToSU -> Percentage of damage caused by Summoner against SUs.
SUDamageRateToRF -> Percentage of damage caused by Summoner against RFs.
RFDamageRateToDW -> Percentage of damage caused by Rage Fighter against DWs.
RFDamageRateToDK -> Percentage of damage caused by Rage Fighter against DKs.
RFDamageRateToFE -> Percentage of damage caused by Rage Fighter against AGs.
RFDamageRateToMG -> Percentage of damage caused by Rage Fighter against MGs.
RFDamageRateToDL -> Percentage of damage caused by Rage Fighter against DLs.
RFDamageRateToSU -> Percentage of damage caused by Rage Fighter against SUs.
RFDamageRateToRF -> Percentage of damage caused by Rage Fighter against RFs.

=================================================
Character Stuck Rate Settings
=================================================

DWDamageStuckRate -> Character chance to take Percentage stuck to taking damage.
DKDamageStuckRate -> Character chance to take Percentage stuck to taking damage.
FEDamageStuckRate -> Character chance to take Percentage stuck to taking damage.
MGDamageStuckRate -> Character chance to take Percentage stuck to taking damage.
DLDamageStuckRate -> Character chance to take Percentage stuck to taking damage.
SUDamageStuckRate -> Character chance to take Percentage stuck to taking damage.
RFDamageStuckRate -> Character chance to take Percentage stuck to taking damage.

=================================================
Character Damage Multiplier Settings
=================================================

DKDamageMultiplierConstA -> Energy divider of the Dark Knight damage multiplier.
DLDamageMultiplierConstA -> Energy divider of the Dark Lord damage multiplier.
RFDamageMultiplierConstA -> Dexterity divider of the Rage Fighter damage multiplier.
RFDamageMultiplierConstB -> Vitality divider of the Rage Fighter damage multiplier.
RFDamageMultiplierConstC -> Energy divider of the Rage Fighter damage multiplier.

=================================================
Character Dark Spirit Settings
=================================================

DarkSpiritRangeAttackRate -> Dark Spirit chance Percentage carry out an attack in the area.
DarkSpiritCriticalDamageRate -> Dark Spirit chance Percentage perform a critical attack.
DarkSpiritExcellentDamageRate -> Dark Spirit chance Percentage doing an excellent attack.
DarkSpiritAttackDamageMinConstA -> Constant formula for calculating the minimum damage of the Dark Spirit.
DarkSpiritAttackDamageMinConstB -> Constant formula for calculating the minimum damage of the Dark Spirit.
DarkSpiritAttackDamageMinConstC -> Constant formula for calculating the minimum damage of the Dark Spirit.
DarkSpiritAttackDamageMaxConstA -> Constant formula for calculating the maximum damage of the Dark Spirit.
DarkSpiritAttackDamageMaxConstB -> Constant formula for calculating the maximum damage of the Dark Spirit.
DarkSpiritAttackDamageMaxConstC -> Constant formula for calculating the maximum damage of the Dark Spirit.
DarkSpiritAttackSpeedConstA -> Constant calculation formula of the Dark Spirit attack speed.
DarkSpiritAttackSpeedConstB -> Constant calculation formula of the Dark Spirit attack speed.
DarkSpiritAttackSpeedConstC -> Constant calculation formula of the Dark Spirit attack speed.
DarkSpiritAttackSpeedConstD -> Constant calculation formula of the Dark Spirit attack speed.
DarkSpiritAttackSuccessRateConstA -> Constant formula for calculating the chance of Dark Spirit attack.
DarkSpiritAttackSuccessRateConstB -> Constant formula for calculating the chance of Dark Spirit attack.
DarkSpiritAttackSuccessRateConstC -> Constant formula for calculating the chance of Dark Spirit attack.

# FORMULA = (DarkSpiritAttackDamageMinConstA+(DarkSpiritLevel*DarkSpiritAttackDamageMinConstB)+(PlayerLeadership/DarkSpiritAttackDamageMinConstC)) #
# FORMULA = (DarkSpiritAttackDamageMaxConstA+(DarkSpiritLevel*DarkSpiritAttackDamageMaxConstB)+(PlayerLeadership/DarkSpiritAttackDamageMaxConstC)) #
# FORMULA = (DarkSpiritAttackSpeedConstA+((DarkSpiritLevel*DarkSpiritAttackSpeedConstB)/DarkSpiritAttackSpeedConstC)+(PlayerLeadership/DarkSpiritAttackSpeedConstD)) #
# FORMULA = (DarkSpiritAttackSuccessRateConstA+((DarkSpiritLevel*DarkSpiritAttackSuccessRateConstB)/DarkSpiritAttackSuccessRateConstC)) #

=================================================
Character Dark Horse Settings
=================================================

DarkHorseDamageReductionConstA -> Constant formula of the Dark Horse damage reduction calculation.
DarkHorseDamageReductionConstB -> Constant formula of the Dark Horse damage reduction calculation.
# FORMULA = ((DarkHorseDamageReductionConstA DarkHorseLevel +) / DarkHorseDamageReductionConstB) #

=================================================
Character Combo Skill Damage Settings
=================================================

ComboDamageConstA -> Constant formula of calculating the additional Combo damage.
ComboDamageConstB -> Constant formula of calculating the additional Combo damage.
# FORMULA = (((PlayerStrength + PlayerDexterity PlayerEnergy +) / ComboDamageConstA) * ComboDamageConstB) #

=================================================
Character Skill Earthquake Damage Settings
=================================================

EarthquakeDamageConstA -> Constant formula of calculating the additional damage of Earthquake magic.
EarthquakeDamageConstB -> Constant formula of calculating the additional damage of Earthquake magic.
EarthquakeDamageConstC -> Constant formula of calculating the additional damage of Earthquake magic.
# FORMULA = ((PlayerStrength/EarthquakeDamageConstA)+(PlayerLeadership/EarthquakeDamageConstB)+(DarkHorseLevel*EarthquakeDamageConstC)) #

=================================================
Character Electric Spark Skill Damage Settings
=================================================

ElectricSparkDamageConstA -> Constant formula of calculating the additional damage of magic Electric Spark.
ElectricSparkDamageConstB -> Constant formula of calculating the additional damage of magic Electric Spark.
# FORMULA = ((PlayerLeadership / ElectricSparkDamageConstA) + ElectricSparkDamageConstB) #

=================================================
Character Dark Lord Skill Damage Settings
=================================================

DLSkillDamageConstA -> Constant formula of calculating the additional damage of the spells of the Dark Lord.
DLSkillDamageConstB -> Constant formula of calculating the additional damage of the spells of the Dark Lord.
# FORMULA = ((PlayerStrength / DLSkillDamageConstA) + (PlayerEnergy / DLSkillDamageConstB)) #

=================================================
New Character Skill Damage Settings
=================================================

NovaDamageConstA -> Constant formula of calculating the additional damage the new magic.
NovaDamageConstB -> Constant formula of calculating the additional damage the new magic.
NovaDamageConstC -> Constant formula of calculating the additional damage the new magic.
# FORMULA = ((NovaDamageConstA * (* NovaCount NovaDamageConstB)) + (PlayerStrength / NovaDamageConstC)) #

=================================================
Character HP Recovery Settings
=================================================

DWHPRecoveryRate -> HP periodic recovery percentage (Dark Wizard).
DKHPRecoveryRate -> HP periodic recovery percentage (Dark Knight).
FEHPRecoveryRate -> HP periodic recovery percentage (Fairy Elf).
MGHPRecoveryRate -> HP periodic recovery percentage (Magic Gladiator).
DLHPRecoveryRate -> HP periodic recovery percentage (Dark Lord).
SUHPRecoveryRate -> HP periodic recovery percentage (Summoner).
RFHPRecoveryRate -> HP periodic recovery percentage (Rage Fighter).

=================================================
Character MP Recovery Settings
=================================================

DWMPRecoveryRate -> Percentage of periodic recovery MP (Dark Wizard).
DKMPRecoveryRate -> Percentage of periodic recovery MP (Dark Knight).
FEMPRecoveryRate -> Percentage of periodic recovery MP (Fairy Elf).
MGMPRecoveryRate -> Percentage of periodic recovery of MP (Magic Gladiator).
DLMPRecoveryRate -> Percentage of periodic recovery MP (Dark Lord).
SUMPRecoveryRate -> Percentage of periodic recovery MP (Summoner).
RFMPRecoveryRate -> Percentage of periodic recovery MP (Rage Fighter).

=================================================
Character BP Recovery Settings
=================================================

DWBPRecoveryRate -> Percentage of periodic recovery BP (Dark Wizard).
DKBPRecoveryRate -> Percentage of periodic recovery BP (Dark Knight).
FEBPRecoveryRate -> periodic recovery Percentage of BP (Fairy Elf).
MGBPRecoveryRate -> Percentage of periodic recovery BP (Magic Gladiator).
DLBPRecoveryRate -> Percentage of periodic recovery BP (Dark Lord).
SUBPRecoveryRate -> periodic recovery Percentage of BP (Summoner).
RFBPRecoveryRate -> Percentage of periodic recovery BP (Rage Fighter).

=================================================
Character SD Recovery Settings
=================================================

DWSDRecoveryRate -> SD periodic recovery percentage (Dark Wizard).
DKSDRecoveryRate -> SD periodic recovery percentage (Dark Knight).
FESDRecoveryRate -> SD periodic recovery percentage (Fairy Elf).
MGSDRecoveryRate -> SD periodic recovery percentage (Magic Gladiator).
DLSDRecoveryRate -> SD periodic recovery percentage (Dark Lord).
SUSDRecoveryRate -> SD periodic recovery percentage (Summoner).
RFSDRecoveryRate -> SD periodic recovery percentage (Rage Fighter).

=================================================
Character Skill Plasma Storm Damage Settings
=================================================

DWPlasmaStormDamageConstA -> Constant formula for calculating the damage from the spell Plasma Storm Dark Wizard.
DWPlasmaStormDamageConstB -> Constant formula for calculating the damage from the spell Plasma Storm Dark Wizard.
DWPlasmaStormDamageConstC -> Constant formula for calculating the damage from the spell Plasma Storm Dark Wizard.
DWPlasmaStormDamageConstD -> Constant formula for calculating the damage from the spell Plasma Storm Dark Wizard.
# FORMULA = ((PlayerStrength/DWPlasmaStormDamageConstA)+(PlayerDexterity/DWPlasmaStormDamageConstB)+(PlayerVitality/DWPlasmaStormDamageConstC)+(PlayerEnergy/DWPlasmaStormDamageConstD)) #
DKPlasmaStormDamageConstA -> Constant formula for calculating the damage from the spell Plasma Storm Dark Knight.
DKPlasmaStormDamageConstB -> Constant formula for calculating the damage from the spell Plasma Storm Dark Knight.
DKPlasmaStormDamageConstC -> Constant formula for calculating the damage from the spell Plasma Storm Dark Knight.
DKPlasmaStormDamageConstD -> Constant formula for calculating the damage from the spell Plasma Storm Dark Knight.
# FORMULA = ((PlayerStrength/DKPlasmaStormDamageConstA)+(PlayerDexterity/DKPlasmaStormDamageConstB)+(PlayerVitality/DKPlasmaStormDamageConstC)+(PlayerEnergy/DKPlasmaStormDamageConstD)) #
FEPlasmaStormDamageConstA -> Constant magic damage calculation formula Plasma Storm Fairy Elf.
FEPlasmaStormDamageConstB -> Constant magic damage calculation formula Plasma Storm Fairy Elf.
FEPlasmaStormDamageConstC -> Constant magic damage calculation formula Plasma Storm Fairy Elf.
FEPlasmaStormDamageConstD -> Constant magic damage calculation formula Plasma Storm Fairy Elf.
# FORMULA = ((PlayerStrength/FEPlasmaStormDamageConstA)+(PlayerDexterity/FEPlasmaStormDamageConstB)+(PlayerVitality/FEPlasmaStormDamageConstC)+(PlayerEnergy/FEPlasmaStormDamageConstD)) #
MGPlasmaStormDamageConstA -> Constant formula for calculating the damage from the spell Plasma Storm of Magic Gladiator.
MGPlasmaStormDamageConstB -> Constant formula for calculating the damage from the spell Plasma Storm of Magic Gladiator.
MGPlasmaStormDamageConstC -> Constant formula for calculating the damage from the spell Plasma Storm of Magic Gladiator.
MGPlasmaStormDamageConstD -> Constant formula for calculating the damage from the spell Plasma Storm of Magic Gladiator.
# FORMULA = ((PlayerStrength/MGPlasmaStormDamageConstA)+(PlayerDexterity/MGPlasmaStormDamageConstB)+(PlayerVitality/MGPlasmaStormDamageConstC)+(PlayerEnergy/MGPlasmaStormDamageConstD)) #
DLPlasmaStormDamageConstA -> Constant formula for calculating the damage from the spell Plasma Storm of the Dark Lord.
DLPlasmaStormDamageConstB -> Constant formula for calculating the damage from the spell Plasma Storm of the Dark Lord.
DLPlasmaStormDamageConstC -> Constant formula for calculating the damage from the spell Plasma Storm of the Dark Lord.
DLPlasmaStormDamageConstD -> Constant formula for calculating the damage from the spell Plasma Storm of the Dark Lord.
DLPlasmaStormDamageConstE -> Constant formula for calculating the damage from the spell Plasma Storm of the Dark Lord.
# FORMULA = ((PlayerStrength/DLPlasmaStormDamageConstA)+(PlayerDexterity/DLPlasmaStormDamageConstB)+(PlayerVitality/DLPlasmaStormDamageConstC)+(PlayerEnergy/DLPlasmaStormDamageConstD)+(PlayerLeadership/DLPlasmaStormDamageConstE)) #
SUPlasmaStormDamageConstA -> Constant formula for calculating the damage the Plasma Storm Summoner magic.
SUPlasmaStormDamageConstB -> Constant formula for calculating the damage the Plasma Storm Summoner magic.
SUPlasmaStormDamageConstC -> Constant formula for calculating the damage the Plasma Storm Summoner magic.
SUPlasmaStormDamageConstD -> Constant formula for calculating the damage the Plasma Storm Summoner magic.
# FORMULA = ((PlayerStrength/SUPlasmaStormDamageConstA)+(PlayerDexterity/SUPlasmaStormDamageConstB)+(PlayerVitality/SUPlasmaStormDamageConstC)+(PlayerEnergy/SUPlasmaStormDamageConstD)) #
RFPlasmaStormDamageConstA -> Constant formula for calculating the damage from the spell Plasma Storm Rage Fighter.
RFPlasmaStormDamageConstB -> Constant formula for calculating the damage from the spell Plasma Storm Rage Fighter.
RFPlasmaStormDamageConstC -> Constant formula for calculating the damage from the spell Plasma Storm Rage Fighter.
RFPlasmaStormDamageConstD -> Constant formula for calculating the damage from the spell Plasma Storm Rage Fighter.
# FORMULA = ((PlayerStrength/RFPlasmaStormDamageConstA)+(PlayerDexterity/RFPlasmaStormDamageConstB)+(PlayerVitality/RFPlasmaStormDamageConstC)+(PlayerEnergy/RFPlasmaStormDamageConstD)) #

=================================================
Character Damage Settings
=================================================

DWPhysiDamageMinConstA -> Constant formula for calculating the minimum physical damage of the Dark Wizard.
DWPhysiDamageMaxConstA -> Constant formula for calculating the maximum physical damage of the Dark Wizard.
DWMagicDamageMinConstA -> Constant formula for calculating the minimum magic damage the Dark Wizard.
DWMagicDamageMaxConstA -> Constant formula for calculating the maximum magic damage the Dark Wizard.
# FORMULA = (PlayerStrength / DWPhysiDamageMinConstA) #
# FORMULA = (PlayerStrength / DWPhysiDamageMaxConstA) #
# FORMULA = (PlayerEnergy / DWMagicDamageMinConstA) #
# FORMULA = (PlayerEnergy / DWMagicDamageMaxConstA) #
DKPhysiDamageMinConstA -> Constant formula for calculating the minimum physical damage of the Dark Knight.
DKPhysiDamageMaxConstA -> Constant formula for calculating the maximum physical damage of the Dark Knight.
DKMagicDamageMinConstA -> Constant formula for calculating the minimum magic damage of the Dark Knight.
DKMagicDamageMaxConstA -> Constant formula for calculating the maximum magic damage of the Dark Knight.
# FORMULA = (PlayerStrength / DKPhysiDamageMinConstA) #
# FORMULA = (PlayerStrength / DKPhysiDamageMaxConstA) #
# FORMULA = (PlayerEnergy / DKMagicDamageMinConstA) #
# FORMULA = (PlayerEnergy / DKMagicDamageMaxConstA) #
FEPhysiDamageMinConstA -> Constant formula for calculating the minimum physical damage of the Fairy Elf.
FEPhysiDamageMaxConstA -> Constant formula for calculating the maximum physical damage Fairy Elf.
FEPhysiDamageMinBowConstA -> Constant minimum physical damage calculation formula with bow Fairy Elf.
FEPhysiDamageMinBowConstB -> Constant minimum physical damage calculation formula with bow Fairy Elf.
FEPhysiDamageMaxBowConstA -> Constant formula for calculating the maximum physical damage with bow Fairy Elf.
FEPhysiDamageMaxBowConstB -> Constant formula for calculating the maximum physical damage with bow Fairy Elf.
FEMagicDamageMinConstA -> Constant formula for calculating the minimum magic damage Fairy Elf.
FEMagicDamageMaxConstA -> Constant formula for calculating the maximum magic damage Fairy Elf.
# FORMULA = ((PlayerStrength PlayerDexterity +) / FEPhysiDamageMinConstA) #
# FORMULA = ((PlayerStrength PlayerDexterity +) / FEPhysiDamageMaxConstA) #
# FORMULA = ((PlayerStrength / FEPhysiDamageMinBowConstA) + (PlayerDexterity / FEPhysiDamageMinBowConstB)) #
# FORMULA = ((PlayerStrength / FEPhysiDamageMaxBowConstA) + (PlayerDexterity / FEPhysiDamageMaxBowConstB)) #
# FORMULA = (PlayerEnergy / FEMagicDamageMinConstA) #
# FORMULA = (PlayerEnergy / FEMagicDamageMaxConstA) #
MGPhysiDamageMinConstA -> Constant formula for calculating the minimum physical damage of the Magic Gladiator.
MGPhysiDamageMinConstB -> Constant formula for calculating the minimum physical damage of the Magic Gladiator.
MGPhysiDamageMaxConstA -> Constant formula for calculating the maximum physical damage Magic Gladiator.
MGPhysiDamageMaxConstB -> Constant formula for calculating the maximum physical damage Magic Gladiator.
MGMagicDamageMinConstA -> Constant formula for calculating the minimum magic damage Magic Gladiator.
MGMagicDamageMaxConstA -> Constant formula for calculating the maximum magical damage Magic Gladiator.
# FORMULA = ((PlayerStrength / MGPhysiDamageMinConstA) + (PlayerEnergy / MGPhysiDamageMinConstB)) #
# FORMULA = ((PlayerStrength / MGPhysiDamageMaxConstA) + (PlayerEnergy / MGPhysiDamageMaxConstB)) #
# FORMULA = (PlayerEnergy / MGMagicDamageMinConstA) #
# FORMULA = (PlayerEnergy / MGMagicDamageMaxConstA) #
DLPhysiDamageMinConstA -> Constant formula for calculating the minimum physical damage of the Dark Lord.
DLPhysiDamageMinConstB -> Constant formula for calculating the minimum physical damage of the Dark Lord.
DLPhysiDamageMaxConstA -> Constant formula for calculating the maximum physical damage of the Dark Lord.
DLPhysiDamageMaxConstB -> Constant formula for calculating the maximum physical damage of the Dark Lord.
DLMagicDamageMinConstA -> Constant formula for calculating the minimum magic damage of the Dark Lord.
DLMagicDamageMaxConstA -> Constant formula for calculating the maximum magic damage of the Dark Lord.
# FORMULA = ((PlayerStrength / DLPhysiDamageMinConstA) + (PlayerEnergy / DLPhysiDamageMinConstB)) #
# FORMULA = ((PlayerStrength / DLPhysiDamageMaxConstA) + (PlayerEnergy / DLPhysiDamageMaxConstB)) #
# FORMULA = (PlayerEnergy / DLMagicDamageMinConstA) #
# FORMULA = (PlayerEnergy / DLMagicDamageMaxConstA) #
SUPhysiDamageMinConstA -> Constant formula for calculating the minimum physical damage of the Summoner.
SUPhysiDamageMaxConstA -> Constant formula for calculating the maximum physical damage Summoner.
SUMagicDamageMinConstA -> Constant formula for calculating the minimum magic damage the Summoner.
SUMagicDamageMaxConstA -> Constant formula for calculating the maximum magic damage the Summoner.
# FORMULA = ((PlayerStrength PlayerDexterity +) / SUPhysiDamageMinConstA) #
# FORMULA = ((PlayerStrength PlayerDexterity +) / SUPhysiDamageMaxConstA) #
# FORMULA = (PlayerEnergy / SUMagicDamageMinConstA) #
# FORMULA = (PlayerEnergy / SUMagicDamageMaxConstA) #
RFPhysiDamageMinConstA -> Constant formula for calculating the minimum physical damage of Rage Fighter.
RFPhysiDamageMinConstB -> Constant formula for calculating the minimum physical damage of Rage Fighter.
RFPhysiDamageMaxConstA -> Constant formula for calculating the maximum physical damage Rage Fighter.
RFPhysiDamageMaxConstB -> Constant formula for calculating the maximum physical damage Rage Fighter.
RFMagicDamageMinConstA -> Constant formula for calculating the minimum magic damage of Rage Fighter.
RFMagicDamageMaxConstA -> Constant formula for calculating the maximum magic damage of Rage Fighter.
# FORMULA = ((PlayerStrength / RFPhysiDamageMinConstA) + (PlayerVitality / RFPhysiDamageMinConstB)) #
# FORMULA = ((PlayerStrength / RFPhysiDamageMaxConstA) + (PlayerVitality / RFPhysiDamageMaxConstB)) #
# FORMULA = (PlayerEnergy / RFMagicDamageMinConstA) #
# FORMULA = (PlayerEnergy / RFMagicDamageMaxConstA) #

=================================================
Character Attack Success Rate Settings
=================================================

DWAttackSuccessRateConstA -> Constant formula for calculating the chance of the Dark Wizard attacks.
DWAttackSuccessRateConstB -> Constant formula for calculating the chance of the Dark Wizard attacks.
DWAttackSuccessRateConstC -> Constant formula for calculating the chance of the Dark Wizard attacks.
DWAttackSuccessRateConstD -> Constant formula for calculating the chance of the Dark Wizard attacks.
# FORMULA = ((PlayerLevel*DWAttackSuccessRateConstA)+((PlayerDexterity*DWAttackSuccessRateConstB)/DWAttackSuccessRateConstC)+(PlayerStrength/DWAttackSuccessRateConstD)) #
DKAttackSuccessRateConstA -> Constant formula for calculating the chance of the Dark Knight attack.
DKAttackSuccessRateConstB -> Constant formula for calculating the chance of the Dark Knight attack.
DKAttackSuccessRateConstC -> Constant formula for calculating the chance of the Dark Knight attack.
DKAttackSuccessRateConstD -> Constant formula for calculating the chance of the Dark Knight attack.
# FORMULA = ((PlayerLevel*DKAttackSuccessRateConstA)+((PlayerDexterity*DKAttackSuccessRateConstB)/DKAttackSuccessRateConstC)+(PlayerStrength/DKAttackSuccessRateConstD)) #
FEAttackSuccessRateConstA -> Constant formula for calculating the chance of Fairy Elf attack.
FEAttackSuccessRateConstB -> Constant formula for calculating the chance of Fairy Elf attack.
FEAttackSuccessRateConstC -> Constant formula for calculating the chance of Fairy Elf attack.
FEAttackSuccessRateConstD -> Constant formula for calculating the chance of Fairy Elf attack.
# FORMULA = ((PlayerLevel*FEAttackSuccessRateConstA)+((PlayerDexterity*FEAttackSuccessRateConstB)/FEAttackSuccessRateConstC)+(PlayerStrength/FEAttackSuccessRateConstD)) #
MGAttackSuccessRateConstA -> Constant formula for calculating the chance of the Magic Gladiator attack.
MGAttackSuccessRateConstB -> Constant formula for calculating the chance of the Magic Gladiator attack.
MGAttackSuccessRateConstC -> Constant formula for calculating the chance of the Magic Gladiator attack.
MGAttackSuccessRateConstD -> Constant formula for calculating the chance of the Magic Gladiator attack.
# FORMULA = ((PlayerLevel*MGAttackSuccessRateConstA)+((PlayerDexterity*MGAttackSuccessRateConstB)/MGAttackSuccessRateConstC)+(PlayerStrength/MGAttackSuccessRateConstD)) #
DLAttackSuccessRateConstA -> Constant formula for calculating the chance of the Dark Lord attack.
DLAttackSuccessRateConstB -> Constant formula for calculating the chance of the Dark Lord attack.
DLAttackSuccessRateConstC -> Constant formula for calculating the chance of the Dark Lord attack.
DLAttackSuccessRateConstD -> Constant formula for calculating the chance of the Dark Lord attack.
DLAttackSuccessRateConstE -> Constant formula for calculating the chance of the Dark Lord attack.
# FORMULA = ((PlayerLevel*DLAttackSuccessRateConstA)+((PlayerDexterity*DLAttackSuccessRateConstB)/DLAttackSuccessRateConstC)+(PlayerStrength/DLAttackSuccessRateConstD)+(PlayerLeadership/DLAttackSuccessRateConstE)) #
SUAttackSuccessRateConstA -> Constant formula for calculating the chance of Summoner attack.
SUAttackSuccessRateConstB -> Constant formula for calculating the chance of Summoner attack.
SUAttackSuccessRateConstC -> Constant formula for calculating the chance of Summoner attack.
SUAttackSuccessRateConstD -> Constant formula for calculating the chance of Summoner attack.
# FORMULA = ((PlayerLevel*SUAttackSuccessRateConstA)+((PlayerDexterity*SUAttackSuccessRateConstB)/SUAttackSuccessRateConstC)+(PlayerStrength/SUAttackSuccessRateConstD)) #
RFAttackSuccessRateConstA -> Constant formula for calculating the chance of Rage Fighter attack.
RFAttackSuccessRateConstB -> Constant formula for calculating the chance of Rage Fighter attack.
RFAttackSuccessRateConstC -> Constant formula for calculating the chance of Rage Fighter attack.
RFAttackSuccessRateConstD -> Constant formula for calculating the chance of Rage Fighter attack.
# FORMULA = ((PlayerLevel*RFAttackSuccessRateConstA)+((PlayerDexterity*RFAttackSuccessRateConstB)/RFAttackSuccessRateConstC)+(PlayerStrength/RFAttackSuccessRateConstD)) #

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Character Attack Success Rate PvP Settings
=================================================

DWAttackSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP attack the Dark Wizard.
DWAttackSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP attack the Dark Wizard.
DWAttackSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP attack the Dark Wizard.
DWAttackSuccessRatePvPConstD -> Constant formula for calculating the chance of PvP attack the Dark Wizard.
# FORMULA = (((PlayerLevel*DWAttackSuccessRatePvPConstA)/DWAttackSuccessRatePvPConstB)+((PlayerDexterity*DWAttackSuccessRatePvPConstC)/DWAttackSuccessRatePvPConstD)) #
DKAttackSuccessRatePvPConstA -> Constant formula for calculating the chance of the Dark Knight PvP attack.
DKAttackSuccessRatePvPConstB -> Constant formula for calculating the chance of the Dark Knight PvP attack.
DKAttackSuccessRatePvPConstC -> Constant formula for calculating the chance of the Dark Knight PvP attack.
DKAttackSuccessRatePvPConstD -> Constant formula for calculating the chance of the Dark Knight PvP attack.
# FORMULA = (((PlayerLevel*DKAttackSuccessRatePvPConstA)/DKAttackSuccessRatePvPConstB)+((PlayerDexterity*DKAttackSuccessRatePvPConstC)/DKAttackSuccessRatePvPConstD)) #
FEAttackSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP attack Fairy Elf.
FEAttackSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP attack Fairy Elf.
FEAttackSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP attack Fairy Elf.
FEAttackSuccessRatePvPConstD -> Constant formula for calculating the chance of PvP attack Fairy Elf.
# FORMULA = (((PlayerLevel*FEAttackSuccessRatePvPConstA)/FEAttackSuccessRatePvPConstB)+((PlayerDexterity*FEAttackSuccessRatePvPConstC)/FEAttackSuccessRatePvPConstD)) #
MGAttackSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP attack the Magic Gladiator.
MGAttackSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP attack the Magic Gladiator.
MGAttackSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP attack the Magic Gladiator.
MGAttackSuccessRatePvPConstD -> Constant formula for calculating the chance of PvP attack the Magic Gladiator.
# FORMULA = (((PlayerLevel*MGAttackSuccessRatePvPConstA)/MGAttackSuccessRatePvPConstB)+((PlayerDexterity*MGAttackSuccessRatePvPConstC)/MGAttackSuccessRatePvPConstD)) #
DLAttackSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP attack the Dark Lord.
DLAttackSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP attack the Dark Lord.
DLAttackSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP attack the Dark Lord.
DLAttackSuccessRatePvPConstD -> Constant formula for calculating the chance of PvP attack the Dark Lord.
# FORMULA = (((PlayerLevel*DLAttackSuccessRatePvPConstA)/DLAttackSuccessRatePvPConstB)+((PlayerDexterity*DLAttackSuccessRatePvPConstC)/DLAttackSuccessRatePvPConstD)) #
SUAttackSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP attack the Summoner.
SUAttackSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP attack the Summoner.
SUAttackSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP attack the Summoner.
SUAttackSuccessRatePvPConstD -> Constant formula for calculating the chance of PvP attack the Summoner.
# FORMULA = (((PlayerLevel*SUAttackSuccessRatePvPConstA)/SUAttackSuccessRatePvPConstB)+((PlayerDexterity*SUAttackSuccessRatePvPConstC)/SUAttackSuccessRatePvPConstD)) #
RFAttackSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP Rage Fighter attack.
RFAttackSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP Rage Fighter attack.
RFAttackSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP Rage Fighter attack.
RFAttackSuccessRatePvPConstD -> Constant formula for calculating the chance of PvP Rage Fighter attack.
# FORMULA = (((PlayerLevel*RFAttackSuccessRatePvPConstA)/RFAttackSuccessRatePvPConstB)+((PlayerDexterity*RFAttackSuccessRatePvPConstC)/RFAttackSuccessRatePvPConstD)) #

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Character Speed Settings
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DWPhysiSpeedConstA -> Constant calculation formula of the Dark Wizard attack speed.
DWMagicSpeedConstA -> Constant calculation formula of the Dark Wizard attack speed.
# FORMULA = (PlayerDexterity / DWPhysiSpeedConstA) #
# FORMULA = (PlayerDexterity / DWMagicSpeedConstA) #
DKPhysiSpeedConstA -> Constant calculation formula of the Dark Knight attack speed.
DKMagicSpeedConstA -> Constant calculation formula of the Dark Knight attack speed.
# FORMULA = (PlayerDexterity / DKPhysiSpeedConstA) #
# FORMULA = (PlayerDexterity / DKMagicSpeedConstA) #
FEPhysiSpeedConstA -> Constant calculation formula of the Fairy Elf attack speed.
FEMagicSpeedConstA -> Constant calculation formula of the Fairy Elf attack speed.
# FORMULA = (PlayerDexterity / FEPhysiSpeedConstA) #
# FORMULA = (PlayerDexterity / FEMagicSpeedConstA) #
MGPhysiSpeedConstA -> Constant calculation formula of the Magic Gladiator attack speed.
MGMagicSpeedConstA -> Constant calculation formula of the Magic Gladiator attack speed.
# FORMULA = (PlayerDexterity / MGPhysiSpeedConstA) #
# FORMULA = (PlayerDexterity / MGMagicSpeedConstA) #
DLPhysiSpeedConstA -> Constant formula calculating the attack speed of the Dark Lord.
DLMagicSpeedConstA -> Constant formula calculating the attack speed of the Dark Lord.
# FORMULA = (PlayerDexterity / DLPhysiSpeedConstA) #
# FORMULA = (PlayerDexterity / DLMagicSpeedConstA) #
SUPhysiSpeedConstA -> Constant calculation formula of the Summoner attack speed.
SUMagicSpeedConstA -> Constant calculation formula of the Summoner attack speed.
# FORMULA = (PlayerDexterity / SUPhysiSpeedConstA) #
# FORMULA = (PlayerDexterity / SUMagicSpeedConstA) #
RFPhysiSpeedConstA -> Constant calculation formula of Rage Fighter Attack Speed.
RFMagicSpeedConstA -> Constant calculation formula of Rage Fighter Attack Speed.
# FORMULA = (PlayerDexterity / RFPhysiSpeedConstA) #
# FORMULA = (PlayerDexterity / RFMagicSpeedConstA) #

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Character Defense Success Rate Settings
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DWDefenseSuccessRateConstA -> Constant formula for calculating the chance of defending the Dark Wizard.
# FORMULA = (PlayerDexterity / DWDefenseSuccessRateConstA) #
DKDefenseSuccessRateConstA -> Constant formula for calculating the chance of defending the Dark Knight.
# FORMULA = (PlayerDexterity / DKDefenseSuccessRateConstA) #
FEDefenseSuccessRateConstA -> Constant formula for calculating the chance of defending the Fairy Elf.
# FORMULA = (PlayerDexterity / FEDefenseSuccessRateConstA) #
MGDefenseSuccessRateConstA -> Constant formula for calculating the chance of defending the Magic Gladiator.
# FORMULA = (PlayerDexterity / MGDefenseSuccessRateConstA) #
DLDefenseSuccessRateConstA -> Constant formula for calculating the chance of defending the Dark Lord.
# FORMULA = (PlayerDexterity / DLDefenseSuccessRateConstA) #
SUDefenseSuccessRateConstA -> Constant formula for calculating the chance of defending the Summoner.
# FORMULA = (PlayerDexterity / SUDefenseSuccessRateConstA) #
RFDefenseSuccessRateConstA -> Constant formula for calculating the chance of defending the Rage Fighter.
# FORMULA = (PlayerDexterity / RFDefenseSuccessRateConstA) #

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Character Defense Success Rate PvP Settings
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DWDefenseSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP defense of the Dark Wizard.
DWDefenseSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP defense of the Dark Wizard.
DWDefenseSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP defense of the Dark Wizard.
# FORMULA = (((PlayerLevel*DWDefenseSuccessRatePvPConstA)/DWDefenseSuccessRatePvPConstB)+(PlayerDexterity/DWDefenseSuccessRatePvPConstC)) #
DKDefenseSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP defense of the Dark Knight.
DKDefenseSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP defense of the Dark Knight.
DKDefenseSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP defense of the Dark Knight.
# FORMULA = (((PlayerLevel*DKDefenseSuccessRatePvPConstA)/DKDefenseSuccessRatePvPConstB)+(PlayerDexterity/DKDefenseSuccessRatePvPConstC)) #
FEDefenseSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP defense Fairy Elf.
FEDefenseSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP defense Fairy Elf.
FEDefenseSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP defense Fairy Elf.
# FORMULA = (((PlayerLevel*FEDefenseSuccessRatePvPConstA)/FEDefenseSuccessRatePvPConstB)+(PlayerDexterity/FEDefenseSuccessRatePvPConstC)) #
MGDefenseSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP defense of Magic Gladiator.
MGDefenseSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP defense of Magic Gladiator.
MGDefenseSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP defense of Magic Gladiator.
# FORMULA = (((PlayerLevel*MGDefenseSuccessRatePvPConstA)/MGDefenseSuccessRatePvPConstB)+(PlayerDexterity/MGDefenseSuccessRatePvPConstC)) #
DLDefenseSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP defense of the Dark Lord.
DLDefenseSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP defense of the Dark Lord.
DLDefenseSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP defense of the Dark Lord.
# FORMULA = (((PlayerLevel*DLDefenseSuccessRatePvPConstA)/DLDefenseSuccessRatePvPConstB)+(PlayerDexterity/DLDefenseSuccessRatePvPConstC)) #
SUDefenseSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP Summoner's defense.
SUDefenseSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP Summoner's defense.
SUDefenseSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP Summoner's defense.
# FORMULA = (((PlayerLevel*SUDefenseSuccessRatePvPConstA)/SUDefenseSuccessRatePvPConstB)+(PlayerDexterity/SUDefenseSuccessRatePvPConstC)) #
RFDefenseSuccessRatePvPConstA -> Constant formula for calculating the chance of PvP defense of Rage Fighter.
RFDefenseSuccessRatePvPConstB -> Constant formula for calculating the chance of PvP defense of Rage Fighter.
RFDefenseSuccessRatePvPConstC -> Constant formula for calculating the chance of PvP defense of Rage Fighter.
# FORMULA = (((PlayerLevel*RFDefenseSuccessRatePvPConstA)/RFDefenseSuccessRatePvPConstB)+(PlayerDexterity/RFDefenseSuccessRatePvPConstC)) #

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Character Defense Settings
=================================================

DWDefenseConstA -> Constant calculation formula of defense of the Dark Wizard.
# FORMULA = (PlayerDexterity / DWDefenseConstA) #
DKDefenseConstA -> Constant calculation formula of defense of the Dark Knight.
# FORMULA = (PlayerDexterity / DKDefenseConstA) #
FEDefenseConstA -> Constant calculation formula of defense Fairy Elf.
# FORMULA = (PlayerDexterity / FEDefenseConstA) #
MGDefenseConstA -> Constant calculation formula the defense of Magic Gladiator.
# FORMULA = (PlayerDexterity / MGDefenseConstA) #
DLDefenseConstA -> Constant calculation formula of defense of the Dark Lord.
# FORMULA = (PlayerDexterity / DLDefenseConstA) #
SUDefenseConstA -> Constant calculation formula of defense Summoner.
# FORMULA = (PlayerDexterity / SUDefenseConstA) #
RFDefenseConstA -> Constant calculation formula of defense of Rage Fighter.
# FORMULA = (PlayerDexterity / RFDefenseConstA) #

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Character Elemental Damage Rate Settings
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DuelElementalDamageRate -> Percentage of total elemental damage that will be caused in duel.
GensElementalDamageRate -> Percentage of total elemental damage that will be caused in PvP Gens.
ChaosCastleElementalDamageRate -> Percentage of total elemental damage that will be caused in PvP Chaos Castle.
IllusionTempleElementalDamageRate -> Percentage of total elemental damage that will be caused in PvP Illusion Temple.
CastleSiegeElementalDamageRate1 -> elemental damage Percentage applied to the Castle Siege between different guilds players.
CastleSiegeElementalDamageRate2 -> elemental damage Percentage applied to the Castle Siege between players from the same guild.
GeneralElementalDamageRatePvP -> Percentage of total elemental damage that will be caused in PvP.
GeneralElementalDamageRatePvM -> Percentage of total elemental damage that will be caused in PvE.

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Character Class Elemental Damage Rate Settings
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DWElementalDamageRatePvP -> Percentage elemental damage caused by the Dark Wizard in PvP.
DKElementalDamageRatePvP -> Percentage elemental damage caused by the Dark Knight in PvP.
FEElementalDamageRatePvP -> elemental damage caused by Percentage Fairy Elf in PvP.
MGElementalDamageRatePvP -> Percentage elemental damage caused by the Magic Gladiator PvP.
DLElementalDamageRatePvP -> Percentage elemental damage caused by the Dark Lord in PvP.
SUElementalDamageRatePvP -> elemental damage caused by Percentage Summoner in PvP.
RFElementalDamageRatePvP -> elemental damage caused by Percentage Rage Fighter in PvP.
DWElementalDamageRatePvM -> Percentage elemental damage caused by the Dark Wizard in PvE.
DKElementalDamageRatePvM -> elemental elemental damage caused by Percentage Dark Knight in PvE.
FEElementalDamageRatePvM -> elemental damage caused by Percentage Fairy Elf in PvE.
MGElementalDamageRatePvM -> Percentage elemental damage caused by the Magic Gladiator in PvE.
DLElementalDamageRatePvM -> Percentage elemental damage caused by the Dark Lord in PvE.
SUElementalDamageRatePvM -> elemental damage caused by Percentage Summoner in PvE.
RFElementalDamageRatePvM -> elemental damage caused by Percentage Rage Fighter in PvE.

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Character Class X Class Elemental Damage Rate Settings
=================================================

DWElementalDamageRateToDW -> elemental damage caused by Percentage Dark Wizard against DWs.
DWElementalDamageRateToDK -> elemental damage caused by Percentage Dark Wizard against DKs.
DWElementalDamageRateToFE -> elemental damage caused by Percentage Dark Wizard against AGs.
DWElementalDamageRateToMG -> elemental damage caused by Percentage Dark Wizard against MGs.
DWElementalDamageRateToDL -> elemental damage caused by Percentage Dark Wizard against DLs.
DWElementalDamageRateToSU -> elemental damage caused by Percentage Dark Wizard against SUs.
DWElementalDamageRateToRF -> elemental damage caused by Percentage Dark Wizard against RFs.
DKElementalDamageRateToDW -> Percentage elemental damage caused by the Dark Knight against DWs.
DKElementalDamageRateToDK -> Percentage elemental damage caused by the Dark Knight against DKs.
DKElementalDamageRateToFE -> Percentage elemental damage caused by the Dark Knight against AGs.
DKElementalDamageRateToMG -> Percentage elemental damage caused by the Dark Knight against MGs.
DKElementalDamageRateToDL -> Percentage elemental damage caused by the Dark Knight against DLs.
DKElementalDamageRateToSU -> Percentage elemental damage caused by the Dark Knight against SUs.
DKElementalDamageRateToRF -> Percentage elemental damage caused by the Dark Knight against RFs.
FEElementalDamageRateToDW -> elemental damage caused by Percentage Fairy Elf against DWs.
FEElementalDamageRateToDK -> elemental damage caused by Percentage Fairy Elf against DKs.
FEElementalDamageRateToFE -> elemental damage caused by Percentage Fairy Elf against AGs.
FEElementalDamageRateToMG -> elemental damage caused by Percentage Fairy Elf against MGs.
FEElementalDamageRateToDL -> elemental damage caused by Percentage Fairy Elf against DLs.
FEElementalDamageRateToSU -> elemental damage caused by Percentage Fairy Elf against SUs.
FEElementalDamageRateToRF -> elemental damage caused by Percentage Fairy Elf against RFs.
MGElementalDamageRateToDW -> Percentage elemental damage caused by the Magic Gladiator against DWs.
MGElementalDamageRateToDK -> Percentage elemental damage caused by the Magic Gladiator against DKs.
MGElementalDamageRateToFE -> Percentage elemental damage caused by the Magic Gladiator against AGs.
MGElementalDamageRateToMG -> Percentage elemental damage caused by the Magic Gladiator against MGs.
MGElementalDamageRateToDL -> Percentage elemental damage caused by the Magic Gladiator against DLs.
MGElementalDamageRateToSU -> Percentage elemental damage caused by the Magic Gladiator against SUs.
MGElementalDamageRateToRF -> Percentage elemental damage caused by the Magic Gladiator against RFs.
DLElementalDamageRateToDW -> Percentage elemental damage caused by the Dark Lord against DWs.
DLElementalDamageRateToDK -> Percentage elemental damage caused by the Dark Lord against DKs.
DLElementalDamageRateToFE -> Percentage elemental damage caused by the Dark Lord against AGs.
DLElementalDamageRateToMG -> Percentage elemental damage caused by the Dark Lord against MGs.
DLElementalDamageRateToDL -> Percentage elemental damage caused by the Dark Lord against DLs.
DLElementalDamageRateToSU -> Percentage elemental damage caused by the Dark Lord against SUs.
DLElementalDamageRateToRF -> Percentage elemental damage caused by the Dark Lord against RFs.
SUElementalDamageRateToDW -> elemental damage caused by Percentage Summoner against DWs.
SUElementalDamageRateToDK -> elemental damage caused by Percentage Summoner against DKs.
SUElementalDamageRateToFE -> elemental damage caused by Percentage Summoner against AGs.
SUElementalDamageRateToMG -> elemental damage caused by Percentage Summoner against MGs.
SUElementalDamageRateToDL -> elemental damage caused by Percentage Summoner against DLs.
SUElementalDamageRateToSU -> elemental damage caused by Percentage Summoner against SUs.
SUElementalDamageRateToRF -> elemental damage caused by Percentage Summoner against RFs.
RFElementalDamageRateToDW -> elemental damage caused by Percentage Rage Fighter against DWs.
RFElementalDamageRateToDK -> elemental damage caused by Percentage Rage Fighter against DKs.
RFElementalDamageRateToFE -> elemental damage caused by Percentage Rage Fighter against AGs.
RFElementalDamageRateToMG -> elemental damage caused by Percentage Rage Fighter against MGs.
RFElementalDamageRateToDL -> elemental damage caused by Percentage Rage Fighter against DLs.
RFElementalDamageRateToSU -> elemental damage caused by Percentage Rage Fighter against SUs.
RFElementalDamageRateToRF -> elemental damage caused by Percentage Rage Fighter against RFs.

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Character Elemental Defense Settings
=================================================

DWElementalDefenseConstA -> Constant formula calculating the elemental defense of the Dark Wizard.
# FORMULA = (PlayerDexterity / DWElementalDefenseConstA) #
DKElementalDefenseConstA -> Constant formula calculating the elemental defense of the Dark Knight.
# FORMULA = (PlayerDexterity / DKElementalDefenseConstA) #
FEElementalDefenseConstA -> Constant formula calculating the elemental defense Fairy Elf.
# FORMULA = (PlayerDexterity / FEElementalDefenseConstA) #
MGElementalDefenseConstA -> Constant formula calculating the elemental defense of Magic Gladiator.
# FORMULA = (PlayerDexterity / MGElementalDefenseConstA) #
DLElementalDefenseConstA -> Constant formula calculating the elemental defense of the Dark Lord.
# FORMULA = (PlayerDexterity / DLElementalDefenseConstA) #
SUElementalDefenseConstA -> Constant formula calculating the elemental defense of Summoner.
# FORMULA = (PlayerDexterity / SUElementalDefenseConstA) #
RFElementalDefenseConstA -> Constant formula calculating the elemental defense of Rage Fighter.
# FORMULA = (PlayerDexterity / RFElementalDefenseConstA) #

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Character Elemental Damage Settings
=================================================

DWElementalDamageMinConstA -> Constant formula for calculating the minimum elemental damage of the Dark Wizard.
DWElementalDamageMaxConstA -> Constant formula for calculating the maximum elemental damage of the Dark Wizard.
# FORMULA = (PlayerEnergy / DWElementalDamageMinConstA) #
# FORMULA = (PlayerEnergy / DWElementalDamageMaxConstA) #
DKElementalDamageMinConstA -> Constant formula for calculating the minimum elemental damage of the Dark Knight.
DKElementalDamageMaxConstA -> Constant formula for calculating the maximum elemental damage of the Dark Knight.
# FORMULA = (PlayerStrength / DKElementalDamageMinConstA) #
# FORMULA = (PlayerStrength / DKElementalDamageMaxConstA) #
FEElementalDamageMinConstA -> Constant formula for calculating the minimum elemental damage Fairy Elf.
FEElementalDamageMinConstB -> Constant formula for calculating the minimum elemental damage Fairy Elf.
FEElementalDamageMaxConstA -> Constant formula for calculating the maximum elemental damage Fairy Elf.
FEElementalDamageMaxConstB -> Constant formula for calculating the maximum elemental damage Fairy Elf.
# FORMULA = ((PlayerStrength / FEElementalDamageMinConstA) + (PlayerDexterity / FEElementalDamageMinConstB)) #
# FORMULA = ((PlayerStrength / FEElementalDamageMaxConstA) + (PlayerDexterity / FEElementalDamageMaxConstB)) #
MGElementalDamageMinConstA -> Constant formula for calculating the minimum elemental damage Magic Gladiator.
MGElementalDamageMinConstB -> Constant formula for calculating the minimum elemental damage Magic Gladiator.
MGElementalDamageMaxConstA -> Constant formula for calculating the maximum elemental damage Magic Gladiator.
MGElementalDamageMaxConstB -> Constant formula for calculating the maximum elemental damage Magic Gladiator.
# FORMULA = ((PlayerStrength / MGElementalDamageMinConstA) + (PlayerEnergy / MGElementalDamageMinConstB)) #
# FORMULA = ((PlayerStrength / MGElementalDamageMaxConstA) + (PlayerEnergy / MGElementalDamageMaxConstB)) #
DLElementalDamageMinConstA -> Constant formula for calculating the minimum elemental damage of the Dark Lord.
DLElementalDamageMinConstB -> Constant formula for calculating the minimum elemental damage of the Dark Lord.
DLElementalDamageMaxConstA -> Constant formula for calculating the maximum elemental damage of the Dark Lord.
DLElementalDamageMaxConstB -> Constant formula for calculating the maximum elemental damage of the Dark Lord.
# FORMULA = ((PlayerStrength / DLElementalDamageMinConstA) + (PlayerEnergy / DLElementalDamageMinConstB)) #
# FORMULA = ((PlayerStrength / DLElementalDamageMaxConstA) + (PlayerEnergy / DLElementalDamageMaxConstB)) #
SUElementalDamageMinConstA -> Constant formula for calculating the minimum elemental damage Summoner.
SUElementalDamageMaxConstA -> Constant formula for calculating the maximum elemental damage Summoner.
# FORMULA = (PlayerEnergy / SUElementalDamageMinConstA) #
# FORMULA = (PlayerEnergy / SUElementalDamageMaxConstA) #
RFElementalDamageMinConstA -> Constant formula for calculating the minimum elemental damage Rage Fighter.
RFElementalDamageMinConstB -> Constant formula for calculating the minimum elemental damage Rage Fighter.
RFElementalDamageMaxConstA -> Constant formula for calculating the maximum elemental damage Rage Fighter.
RFElementalDamageMaxConstB -> Constant formula for calculating the maximum elemental damage Rage Fighter.
# FORMULA = ((PlayerStrength / RFElementalDamageMinConstA) + (PlayerVitality / RFElementalDamageMinConstB)) #
# FORMULA = ((PlayerStrength / RFElementalDamageMaxConstA) + (PlayerVitality / RFElementalDamageMaxConstB)) #

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Character Elemental Attack Success Rate Settings
=================================================

DWElementalAttackSuccessRateConstA -> Constant formula for calculating the chance of elemental attack the Dark Wizard.
DWElementalAttackSuccessRateConstB -> Constant formula for calculating the chance of elemental attack the Dark Wizard.
DWElementalAttackSuccessRateConstC -> Constant formula for calculating the chance of elemental attack the Dark Wizard.
DWElementalAttackSuccessRateConstD -> Constant formula for calculating the chance of elemental attack the Dark Wizard.
# FORMULA = ((PlayerLevel*DWElementalAttackSuccessRateConstA)+(PlayerStrength/DWElementalAttackSuccessRateConstB)+((PlayerDexterity*DWElementalAttackSuccessRateConstC)/DWElementalAttackSuccessRateConstD)) #
DKElementalAttackSuccessRateConstA -> Constant formula for calculating the chance of elemental attack the Dark Knight.
DKElementalAttackSuccessRateConstB -> Constant formula for calculating the chance of elemental attack the Dark Knight.
DKElementalAttackSuccessRateConstC -> Constant formula for calculating the chance of elemental attack the Dark Knight.
DKElementalAttackSuccessRateConstD -> Constant formula for calculating the chance of elemental attack the Dark Knight.
# FORMULA = ((PlayerLevel*DKElementalAttackSuccessRateConstA)+(PlayerStrength/DKElementalAttackSuccessRateConstB)+((PlayerDexterity*DKElementalAttackSuccessRateConstC)/DKElementalAttackSuccessRateConstD)) #
FEElementalAttackSuccessRateConstA -> Constant formula for calculating the chance of elemental attack Fairy Elf.
FEElementalAttackSuccessRateConstB -> Constant formula for calculating the chance of elemental attack Fairy Elf.
FEElementalAttackSuccessRateConstC -> Constant formula for calculating the chance of elemental attack Fairy Elf.
FEElementalAttackSuccessRateConstD -> Constant formula for calculating the chance of elemental attack Fairy Elf.
# FORMULA = ((PlayerLevel*FEElementalAttackSuccessRateConstA)+(PlayerStrength/FEElementalAttackSuccessRateConstB)+((PlayerDexterity*FEElementalAttackSuccessRateConstC)/FEElementalAttackSuccessRateConstD)) #
MGElementalAttackSuccessRateConstA -> Constant formula for calculating the chance of elemental attack the Magic Gladiator.
MGElementalAttackSuccessRateConstB -> Constant formula for calculating the chance of elemental attack the Magic Gladiator.
MGElementalAttackSuccessRateConstC -> Constant formula for calculating the chance of elemental attack the Magic Gladiator.
MGElementalAttackSuccessRateConstD -> Constant formula for calculating the chance of elemental attack the Magic Gladiator.
# FORMULA = ((PlayerLevel*MGElementalAttackSuccessRateConstA)+(PlayerStrength/MGElementalAttackSuccessRateConstB)+((PlayerDexterity*MGElementalAttackSuccessRateConstC)/MGElementalAttackSuccessRateConstD)) #
DLElementalAttackSuccessRateConstA -> Constant formula for calculating the chance of elemental attack the Dark Lord.
DLElementalAttackSuccessRateConstB -> Constant formula for calculating the chance of elemental attack the Dark Lord.
DLElementalAttackSuccessRateConstC -> Constant formula for calculating the chance of elemental attack the Dark Lord.
DLElementalAttackSuccessRateConstD -> Constant formula for calculating the chance of elemental attack the Dark Lord.
# FORMULA = ((PlayerLevel*DLElementalAttackSuccessRateConstA)+(PlayerStrength/DLElementalAttackSuccessRateConstB)+((PlayerDexterity*DLElementalAttackSuccessRateConstC)/DLElementalAttackSuccessRateConstD)) #
SUElementalAttackSuccessRateConstA -> Constant formula for calculating the chance of elemental attack the Summoner.
SUElementalAttackSuccessRateConstB -> Constant formula for calculating the chance of elemental attack the Summoner.
SUElementalAttackSuccessRateConstC -> Constant formula for calculating the chance of elemental attack the Summoner.
SUElementalAttackSuccessRateConstD -> Constant formula for calculating the chance of elemental attack the Summoner.
# FORMULA = ((PlayerLevel*SUElementalAttackSuccessRateConstA)+(PlayerStrength/SUElementalAttackSuccessRateConstB)+((PlayerDexterity*SUElementalAttackSuccessRateConstC)/SUElementalAttackSuccessRateConstD)) #
RFElementalAttackSuccessRateConstA -> Constant formula for calculating the chance of elemental attack Rage Fighter.
RFElementalAttackSuccessRateConstB -> Constant formula for calculating the chance of elemental attack Rage Fighter.
RFElementalAttackSuccessRateConstC -> Constant formula for calculating the chance of elemental attack Rage Fighter.
RFElementalAttackSuccessRateConstD -> Constant formula for calculating the chance of elemental attack Rage Fighter.
# FORMULA = ((PlayerLevel*RFElementalAttackSuccessRateConstA)+(PlayerStrength/RFElementalAttackSuccessRateConstB)+((PlayerDexterity*RFElementalAttackSuccessRateConstC)/RFElementalAttackSuccessRateConstD)) #

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Character Elemental Defense Success Rate Settings
=================================================

DWElementalDefenseSuccessRateConstA -> Constant formula for calculating the chance of elemental defense of the Dark Wizard.
# FORMULA = (PlayerDexterity / DWElementalDefenseSuccessRateConstA) #
DKElementalDefenseSuccessRateConstA -> Constant formula for calculating the chance of elemental defense of the Dark Knight.
# FORMULA = (PlayerDexterity / DKElementalDefenseSuccessRateConstA) #
FEElementalDefenseSuccessRateConstA -> Constant formula for calculating the chance of elemental defense Fairy Elf.
# FORMULA = (PlayerDexterity / FEElementalDefenseSuccessRateConstA) #
MGElementalDefenseSuccessRateConstA -> Constant formula for calculating the chance of elemental defense of Magic Gladiator.
# FORMULA = (PlayerDexterity / MGElementalDefenseSuccessRateConstA) #
DLElementalDefenseSuccessRateConstA -> Constant formula for calculating the chance of elemental defense of the Dark Lord.
# FORMULA = (PlayerDexterity / DLElementalDefenseSuccessRateConstA) #
SUElementalDefenseSuccessRateConstA -> Constant formula for calculating the chance of elemental defense of Summoner.
# FORMULA = (PlayerDexterity / SUElementalDefenseSuccessRateConstA) #
RFElementalDefenseSuccessRateConstA -> Constant formula for calculating the chance of elemental defense of Rage Fighter.
# FORMULA = (PlayerDexterity / RFElementalDefenseSuccessRateConstA) #
 

 
================================================
Mana Shield Skill Settings
=================================================

ManaShieldConstA -> Constant formula for damage reduction Mana Shield spell.
ManaShieldConstB -> Constant formula for damage reduction Mana Shield spell.
ManaShieldConstC -> Constant formula for damage reduction Mana Shield spell.
ManaShieldRateDW -> Percentage of effect that will be applied to DWs.
ManaShieldRateDK -> Percentage of effect that will be applied to DKs.
ManaShieldRateFE -> Percentage of effect that will apply to AGs.
ManaShieldRateMG -> Percentage of effect that will be applied to MGs.
ManaShieldRateDL -> Percentage of effect that will apply to DLs.
ManaShieldRateSU -> Percentage of effect that will be applied to SUs.
ManaShieldRateRF -> Percentage of effect that will be applied to RFs.
ManaShieldTimeConstA -> duration of Formula constant in seconds Mana Shield spell.
ManaShieldTimeConstB -> duration of Formula constant in seconds Mana Shield spell.
ManaShieldMaxRate -> Maximum amount of damage reduction of Mana Shield spell.
# FORMULA = (ManaShieldConstA + (PlayerDexterity / ManaShieldConstB) + (PlayerEnergy / gServerInfo.m_ManaShieldConstC)) #
# FORMULA = (ManaShieldTimeConstA + (PlayerEnergy / ManaShieldTimeConstB)) #

=================================================
Heal Skill Settings
=================================================

HealConstA -> Constant formula recovery of life Heal spell.
HealConstB -> Constant formula recovery of life Heal spell.
# FORMULA = (HealConstA + (PlayerEnergy / HealConstB)) #

=================================================
Greater Defense Skill Settings
=================================================

GreaterDefenseConstA -> Constant formula of defense increased Greater Defense magic.
GreaterDefenseConstB -> Constant formula of defense increased Greater Defense magic.
GreaterDefenseRateDW -> Percentage of effect that will be applied to DWs.
GreaterDefenseRateDK -> Percentage of effect that will be applied to DKs.
GreaterDefenseRateFE -> Percentage of effect that will apply to AGs.
GreaterDefenseRateMG -> Percentage of effect that will be applied to MGs.
GreaterDefenseRateDL -> Percentage of effect that will apply to DLs.
GreaterDefenseRateSU -> Percentage of effect that will be applied to SUs.
GreaterDefenseRateRF -> Percentage of effect that will be applied to RFs.
GreaterDefenseTimeConstA -> Duration in seconds of Greater Defense magic.
# FORMULA = (GreaterDefenseConstA + (PlayerEnergy / GreaterDefenseConstB)) #

=================================================
Greater Damage Skill Settings
=================================================

GreaterDamageConstA -> Constant formula increase of Greater Damage magic damage.
GreaterDamageConstB -> Constant formula increase of Greater Damage magic damage.
GreaterDamageRateDW -> Percentage of effect that will be applied to DWs.
GreaterDamageRateDK -> Percentage of effect that will be applied to DKs.
GreaterDamageRateFE -> Percentage of effect that will apply to AGs.
GreaterDamageRateMG -> Percentage of effect that will be applied to MGs.
GreaterDamageRateDL -> Percentage of effect that will apply to DLs.
GreaterDamageRateSU -> Percentage of effect that will be applied to SUs.
GreaterDamageRateRF -> Percentage of effect that will be applied to RFs.
GreaterDamageTimeConstA -> Duration in seconds of Greater Damage magic.
# FORMULA = (GreaterDamageConstA + (PlayerEnergy / GreaterDamageConstB)) #

=================================================
Summon Monster Skill Settings
=================================================

SummonMonster1 -> monster number to be raised by Summon Goblin magic.
SummonMonster2 -> monster number to be invoked by the magic Summon Stone Golem.
SummonMonster3 -> monster number to be invoked by the magic Summon Assassin.
SummonMonster4 -> monster number to be invoked by the magic Summon Elite Yeti.
SummonMonster5 -> monster number to be raised by the Summon Dark Knight magic.
SummonMonster6 -> monster number to be invoked by the magic Summon Bali.
SummonMonster7 -> monster number to be raised by the Summon Soldier magic.
SummonMonster8 -> monster number to be invoked by the magic Summon Satyros.

=================================================
Greater LifeSkill Settings
=================================================

GreaterLifeConstA -> Constant formula of increased life of the Greater Life magic.
GreaterLifeConstB -> Constant formula of increased life of the Greater Life magic.
GreaterLifeConstC -> Constant formula of increased life of the Greater Life magic.
GreaterLifeRateDW -> Percentage of effect that will be applied to DWs.
GreaterLifeRateDK -> Percentage of effect that will be applied to DKs.
GreaterLifeRateFE -> Percentage of effect that will apply to AGs.
GreaterLifeRateMG -> Percentage of effect that will be applied to MGs.
GreaterLifeRateDL -> Percentage of effect that will apply to DLs.
GreaterLifeRateSU -> Percentage of effect that will be applied to SUs.
GreaterLifeRateRF -> Percentage of effect that will be applied to RFs.
GreaterLifeTimeConstA -> Constant formula length in seconds of the Greater Life magic.
GreaterLifeTimeConstB -> Constant formula length in seconds of the Greater Life magic.
GreaterLifeMaxRate -> Maximum amount of increased Greater Life magic of life.
# FORMULA = (GreaterLifeConstA + (PlayerVitality / GreaterLifeConstB) + (PlayerEnergy / GreaterLifeConstC)) #
# FORMULA = (GreaterLifeTimeConstA + (PlayerEnergy / GreaterLifeTimeConstB)) #

=================================================
Fire Slash Skill Settings
=================================================

FireSlashConstA -> Constant formula of defense reduction Slash Fire magic.
FireSlashConstB -> Constant formula of defense reduction Slash Fire magic.
FireSlashTimeConstA -> Duration in seconds of Fire Slash magic.
FireSlashMaxRate -> maximum reduction of defense of Fire Slash magic value.
# FORMULA = (FireSlashConstA + (PlayerEnergy / FireSlashConstB)) #

=================================================
Greater Critical Damage Skill Settings
=================================================

GreaterCriticalDamageConstA -> Constant formula of critical damage increased Greater Critical Damage magic.
GreaterCriticalDamageConstB -> Constant formula of critical damage increased Greater Critical Damage magic.
GreaterCriticalDamageTimeConstA -> Constant formula length in seconds of Greater Critical Damage magic.
GreaterCriticalDamageTimeConstB -> Constant formula length in seconds of Greater Critical Damage magic.
# FORMULA = ((PlayerEnergy / GreaterCriticalDamageConstA) + (PlayerLeadership / GreaterCriticalDamageConstB)) #
# FORMULA = (GreaterCriticalDamageTimeConstA + (PlayerEnergy / GreaterCriticalDamageTimeConstB)) #

=================================================
Stern Skill Settings
=================================================

SternTimeConstA -> Duration in seconds of Stern magic.

=================================================
Greater Mana Skill Settings
=================================================

GreaterManaConstA -> magic mana increased Value Greater Mana.
GreaterManaTimeConstA -> Duration in seconds of Greater Mana magic.

=================================================
Invisibility Skill Settings
=================================================

InvisibilityTimeConstA -> Duration in seconds of Invisibility spell.

=================================================
Brand Skill Settings
=================================================

BrandTimeConstA -> Duration in seconds Brand magic.

=================================================
Infinity Arrow Skill Settings
=================================================

InfinityArrowTimeConstA -> Duration in seconds of magic Infinity Arrow.

=================================================
Magic Damage Immunity Skill Settings
=================================================

MagicDamageImmunityTimeConstA -> Duration in seconds of magic Magic Damage Immunity.

=================================================
Physi Damage Immunity Skill Settings
=================================================

PhysiDamageImmunityTimeConstA -> Duration in seconds of Physi Damage Immunity magic.

=================================================
Drain Life Skill Settings
=================================================

DrainLifeConstA -> Constant Formula Drain Life spell of recovery life.
DrainLifeConstB -> Constant Formula Drain Life spell of recovery life.
# FORMULA = (((* PlayerDamage DrainLifeConstA) / 100) + (PlayerEnergy / DrainLifeConstB)) #

=================================================
Reflect Damage Skill Settings
=================================================

ReflectDamageConstA -> Constant Formula Reflect Damage magic of damage reflection.
ReflectDamageConstB -> Constant Formula Reflect Damage magic of damage reflection.
ReflectDamageRateDW -> Percentage of effect that will be applied to DWs.
ReflectDamageRateDK -> Percentage of effect that will be applied to DKs.
ReflectDamageRateFE -> Percentage of effect that will apply to AGs.
ReflectDamageRateMG -> Percentage of effect that will be applied to MGs.
ReflectDamageRateDL -> Percentage of effect that will apply to DLs.
ReflectDamageRateSU -> Percentage of effect that will be applied to SUs.
ReflectDamageRateRF -> Percentage of effect that will be applied to RFs.
ReflectDamageTimeConstA -> Constant formula length in seconds Reflect Damage spell.
ReflectDamageTimeConstB -> Constant formula length in seconds Reflect Damage spell.
ReflectDamageMaxRate -> Maximum amount of reflection Reflect Damage spell damage.
# FORMULA = (ReflectDamageConstA + (PlayerEnergy / ReflectDamageConstB)) #
# FORMULA = (ReflectDamageTimeConstA + (PlayerEnergy / ReflectDamageTimeConstB)) #

=================================================
Power Sword Skill Settings
=================================================

SwordPowerConstA -> Constant formula of increasing damage and speed of the Power Sword magic.
SwordPowerConstB -> Constant formula of reduction of life and defense of the Power Sword magic.
SwordPowerTimeConstA -> Constant length of the formula in seconds the Power Sword magic.
SwordPowerTimeConstB -> Constant length of the formula in seconds the Power Sword magic.
SwordPowerMaxRate -> Value Maximum Power Sword magic damage increased.
# FORMULA = (PlayerEnergy / SwordPowerConstA) #
# FORMULA = (40- (PlayerEnergy / SwordPowerConstB)) #
# FORMULA = (SwordPowerTimeConstA + (PlayerEnergy / SwordPowerTimeConstB)) #

=================================================
Skill Sleep Settings
=================================================

SleepConstA -> Constant Formula chance to Sleep magic hit.
SleepConstB -> Constant Formula chance to Sleep magic hit.
SleepTimeConstA -> Constant formula length in seconds from Sleep magic.
SleepTimeConstB -> Constant formula length in seconds from Sleep magic.
SleepMaxTime -> Duration in Maximum Sleep magic seconds.
# FORMULA = (SleepConstA + (PlayerEnergy / SleepConstB)) #
# FORMULA = (SleepTimeConstA + (PlayerEnergy / SleepTimeConstB)) #

=================================================
Lesser Defense Skill Settings
=================================================

LesserDefenseConstA -> Constant Formula chance to hit the Lesser Defense magic.
LesserDefenseConstB -> Constant Formula chance to hit the Lesser Defense magic.
LesserDefenseConstC -> Constant formula of defense reduction Lesser Defense magic.
LesserDefenseConstD -> Constant formula of defense reduction Lesser Defense magic.
LesserDefenseTimeConstA -> Constant formula length in seconds of the Lesser Defense magic.
LesserDefenseTimeConstB -> Constant formula length in seconds of the Lesser Defense magic.
LesserDefenseMaxRate -> Maximum Value defense reduction of Lesser Defense magic.
# FORMULA = (LesserDefenseConstA + (PlayerEnergy / LesserDefenseConstB)) #
# FORMULA = (LesserDefenseConstC + (PlayerEnergy / LesserDefenseConstD)) #
# FORMULA = (LesserDefenseTimeConstA + (PlayerEnergy / LesserDefenseTimeConstB)) #

=================================================
Lesser Skill Damage Settings
=================================================

LesserDamageConstA -> Constant Formula chance to hit the magic Lesser Damage.
LesserDamageConstB -> Constant Formula chance to hit the magic Lesser Damage.
LesserDamageConstC -> Constant formula for damage reduction of magic Lesser Damage.
LesserDamageConstD -> Constant formula for damage reduction of magic Lesser Damage.
LesserDamageTimeConstA -> Constant formula length in seconds of magic Lesser Damage.
LesserDamageTimeConstB -> Constant formula length in seconds of magic Lesser Damage.
LesserDamageMaxRate -> Maximum amount of reduction Lesser Damage magic damage.
# FORMULA = (LesserDamageConstA + (PlayerEnergy / LesserDamageConstB)) #
# FORMULA = (LesserDamageConstC + (PlayerEnergy / LesserDamageConstD)) #
# FORMULA = (LesserDamageTimeConstA + (PlayerEnergy / LesserDamageTimeConstB)) #

=================================================
Sahamutt Skill Settings
=================================================

SahamuttConstA -> Percentage of damage that will be periodic in Sahamutt magic.

=================================================
Neil Skill Settings
=================================================

NeilConstA -> Percentage of damage that will be periodic in magic Neil.

=================================================
Magic Circle Skill Settings
=================================================

MagicCircleConstA -> Percentage of increase in the minimum damage of the Magic Circle magic.
MagicCircleTimeConstA -> Duration in seconds of the Magic Circle magic.

=================================================
Recover Shield Skill Settings
=================================================

ShieldRecoverConstA -> Constant formula shell Recovery Magic Shield Recover.
ShieldRecoverConstB -> Constant formula shell Recovery Magic Shield Recover.
# FORMULA = (ShieldRecoverConstA + (PlayerEnergy / ShieldRecoverConstB)) #

=================================================
Dragon Slayer Skill Settings
=================================================

DragonSlayerConstA -> Constant Formula chance to hit the Dragon Slayer magic.
DragonSlayerConstB -> Constant Formula chance to hit the Dragon Slayer magic.
DragonSlayerConstC -> Constant formula SD reduction percentage of Dragon Slayer magic.
DragonSlayerConstD -> Constant formula SD reduction percentage of Dragon Slayer magic.
DragonSlayerMaxRate -> Value Maximum SD reduction percentage of Dragon Slayer magic.
# FORMULA = (DragonSlayerConstA + (PlayerEnergy / DragonSlayerConstB)) #
# FORMULA = (DragonSlayerConstC + (PlayerEnergy / DragonSlayerConstD)) #

=================================================
Greater Ignore Defense Skill Rate Settings
=================================================

GreaterIgnoreDefenseRateConstA -> Constant Formula chance to ignore the defense of magic Greater Ignore Defense Rate.
GreaterIgnoreDefenseRateConstB -> Constant formula change to ignore defense magic Greater Ignore Defense Rate.
GreaterIgnoreDefenseRateTimeConstA -> Constant length formula in seconds the Greater Ignore Defense Rate magic.
GreaterIgnoreDefenseRateTimeConstB -> Constant length formula in seconds the Greater Ignore Defense Rate magic.
# FORMULA = (GreaterIgnoreDefenseRateConstA + (PlayerEnergy / GreaterIgnoreDefenseRateConstB)) #
# FORMULA = (GreaterIgnoreDefenseRateTimeConstA + (PlayerEnergy / GreaterIgnoreDefenseRateTimeConstB)) #

=================================================
Fitness Skill Settings
=================================================

FitnessConstA -> Constant formula of increased vitality of Fitness Magic.
FitnessConstB -> Constant formula of increased vitality of Fitness Magic.
FitnessTimeConstA -> Constant formula length in seconds of Fitness Magic.
FitnessTimeConstB -> Constant formula length in seconds of Fitness Magic.
# FORMULA = (FitnessConstA + (PlayerEnergy / FitnessConstB)) #

=================================================
Greater Defense Success Rate Skill Settings
=================================================

GreaterDefenseSuccessRateConstA -> Constant formula increased chance of defending Greater Defense Success Rate magic.
GreaterDefenseSuccessRateConstB -> Constant formula increased chance of defending Greater Defense Success Rate magic.
GreaterDefenseSuccessRateTimeConstA -> Constant length formula in seconds of Greater Defense Success Rate magic.
GreaterDefenseSuccessRateTimeConstB -> Constant length formula in seconds of Greater Defense Success Rate magic.
# FORMULA = (GreaterDefenseSuccessRateConstA + (PlayerEnergy / GreaterDefenseSuccessRateConstB)) #
# FORMULA = (GreaterDefenseSuccessRateTimeConstA + (PlayerEnergy / GreaterDefenseSuccessRateTimeConstB)) #

=================================================
Party Heal Skill Settings
=================================================

PartyHealConstA -> Constant formula recovery of life the magic Heal Party.
PartyHealConstB -> Constant formula recovery of life the magic Heal Party.
# FORMULA = (PartyHealConstA + (PlayerEnergy / PartyHealConstB)) #

=================================================
Bless Skill Settings
=================================================

BlessConstA -> Constant formula increasing points of the Bless spell.
BlessTimeConstA -> Duration in seconds of the Bless spell.
# FORMULA = (PlayerEnergy / BlessConstA) #

=================================================
Blind Skill Settings
=================================================

BlindConstA -> Constant Formula chance to hit the Blind spell.
BlindConstB -> Constant Formula chance to hit the Blind spell.
BlindConstC -> Percentage of reducing chance to hit by an attack from the Blind spell.
BlindTimeConstA -> Duration in seconds of the Blind spell.
# FORMULA = (BlindConstA + (PlayerEnergy / BlindConstB)) #

=================================================
Earth Prison Skill Settings
=================================================

EarthPrisonConstA -> Chance to paralyze the Earth Prison magic.

=================================================
Iron Defense Skill Settings
=================================================

IronDefenseConstA -> Life Quantity added by the magic Iron Defense.
IronDefenseConstB -> defense Quantity added by the magic Iron Defense.
IronDefenseTimeConstA -> Duration in seconds of Iron Defense magic.

=================================================
Blood Howling Skill Settings
=================================================

BloodHowlingConstA -> Chance to hit the magic Howling Blood.
BloodHowlingConstB -> periodic damage caused by magic Howling Blood.
BloodHowlingTimeConstA -> Duration in seconds of magic Howling Blood.
 

 
=================================================
Blood Castle Event Settings
=================================================

BloodCastleEvent -> Turn on or off Blood Castle event (0 = Off / 1 = League).

=================================================
Castle Deep Event Settings
=================================================

CastleDeepEvent -> Turn on or off Castle Deep event (0 = Off / 1 = League).
CastleDeepEventTime -> the Castle Deep event duration time.

=================================================
Castle Siege Event Settings
=================================================

CastleSiegeEvent -> Turn on or off event Castle Siege (0 = Off / 1 = League).
CastleSiegeCycleStartYear -> Year initialization of the Castle Siege cycle.
CastleSiegeCycleStartMonth -> Startup Month of Castle Siege cycle.
CastleSiegeCycleStartDay -> Startup Day at Castle Siege cycle.
CastleSiegeOffensiveWeaponDamage -> damage caused by the offending catapult in Castle Siege.
CastleSiegeDefensiveWeaponDamage -> Damage caused by catapult defender in Castle Siege.
CastleSiegeLowerAccumulatedTimeValue -> Total time, in milliseconds, lost when losing connection to the crown.
CastleSiegeDecayAccumulatedTimeValue -> Total time, in milliseconds, lost every second out of the crown room.

=================================================
Chaos Castle Event Settings
=================================================

ChaosCastleEvent -> Turn on or off Chaos Castle event (0 = Off / 1 = League).
ChaosCastleBlowUserRate -> Percentage chance of Chaos Castle monsters explode after death.

=================================================
Crywolf Event Settings
=================================================

CrywolfEvent -> Turn on or off Crywolf event (0 = Off / 1 = League).
CrywolfBenefitSwitch -> Turn on or off the benefits of winning the event (0 = Off / 1 = League).
CrywolfBenefitChaosRate -> Increase in the success rate of ChaosMix after winning the event.
CrywolfBenefitMonsterLife -> Percentage of life of the monsters after winning the event.
CrywolfPenaltySwitch -> Turn on or off the penalties to lose the event (0 = Off / 1 = League).
CrywolfPenaltyJewelDrop -> drop Percentage of jewelry after missing the event.
CrywolfPenaltyExperience -> Percentage of experience gained after losing the event.

=================================================
Devil Square Event Settings
=================================================

DevilSquareEvent -> Turn on or off event Devil Square (0 = Off / 1 = League).

=================================================
Double Goer Event Settings
=================================================

DoubleGoerEvent -> Turn on or off Double Goer Event (0 = Off / 1 = League).
DoubleGoerDifficultRate -> Double Event difficulty Percentage Goer.

=================================================
Illusion Temple Event Settings
=================================================

IllusionTempleEvent -> Turn on or off event Illusion Temple (0 = Off / 1 = League).
IllusionTempleRewardFenrirRate -> Percentage chance to drop a Golden Fenrir for the winner of the event. (x / 10000)

=================================================
Imperial Guardian Event Settings
=================================================

ImperialGuardianEvent -> Turn on or off event Imperial Guardian (0 = Off / 1 = League).
ImperialGuardianDifficultRate -> Imperial Guardian Event difficulty percentage.

=================================================
Invasion Manager Settings
=================================================

InvasionManagerSwitch -> Turn on or off invasions system (0 = Off / 1 = League).

=================================================
Kanturu Event Settings
=================================================

KanturuEvent -> Turn on or off Kanturu event (0 = Off / 1 = League).

=================================================
Moss Merchant Event Settings
=================================================

MossMerchantEvent -> Turn on or off Moss Merchant (0 = Off / 1 = League).
MossMerchantEventTime -> Moss Merchant Length.

=================================================
Raklion Event Settings
=================================================

RaklionEvent -> Turn on or off Raklion event (0 = Off / 1 = League).
 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 



 

 

 

 



6345 32002 47 0 1.00 0.60 0.00 1.5 0.0 0.0
6345 32002 24 0 1.00 0.60 0.00 1.5 0.0 0.0
6345 32002 31 0 1.00 0.60 0.00 1.5 0.0 0.0
6345 32002 40 0 ​​1.00 0.60 0.00 1.5 0.0 0.0
6345 32002 08 0 1.00 0.60 0.00 1.5 0.0 0.0
6345 32002 17 0 1.00 0.60 0.00 1.5 0.0 0.0
6345 32002 46 0 1.00 0.60 0.00 1.5 0.0 0.0
6345 32002 23 0 1.00 0.60 0.00 1.5 0.0 0.0
6345 32002 35 0 1.00 0.40 0.00 2.0 0.0 0.0
6345 32002 39 0 1.00 0.40 0.00 2.0 0.0 0.0
6345 32002 44 0 1.00 0.40 0.00 2.0 0.0 0.0
6345 32002 45 0 1.00 0.40 0.00 2.0 0.0 0.0
6345 32002 12 0 1.00 0.40 0.00 2.0 0.0 0.0
6345 32002 16 0 1.00 0.40 0.00 2.0 0.0 0.0
6345 32002 21 0 1.00 0.40 0.00 2.0 0.0 0.0
6345 32002 22 0 1.00 0.40 0.00 2.0 0.0 0.0
6345 32002 61 0 1.00 0.40 0.00 2.0 0.0 0.0
6345 32002 60 0 1.00 0.40 0.00 2.0 0.0 0.0
6345 32002 59 0 1.00 0.40 0.00 2.0 0.0 0.0
6345 32002 62 0 1.00 0.40 0.00 2.0 0.0 0.0
6345 32002 55 0 1.00 0.40 0.00 2.0 0.0 0.0
6345 32002 52 0 1.00 0.40 0.00 2.0 0.0 0.0
6345 32002 53 0 1.00 0.40 0.00 2.0 0.0 0.0
6345 32002 54 0 1.00 0.40 0.00 2.0 0.0 0.0



6346 32002 61 0 1.00 0.75 0.62 1.5 0.0 0.0
32002 6346 42 0 1.00 0.75 0.62 1.5 0.0 0.0
6346 32002 60 0 1.00 0.75 0.62 2.0 0.0 0.0
32002 6346 41 0 1.00 0.75 0.62 2.0 0.0 0.0
6346 32002 63 0 1.00 0.75 0.62 2.0 0.0 0.0
6346 32002 44 0 1.00 0.75 0.62 2.0 0.0 0.0
32002 6346 42 0 1.00 0.75 0.62 2.0 0.0 0.0
6346 32002 59 0 1.00 0.75 0.62 2.5 0.0 0.0
6346 32002 40 0 ​​1.00 0.75 0.62 2.5 0.0 0.0
6346 32002 62 0 0.30 0.30 1.00 3.5 0.0 0.0
32002 6346 43 0 0.30 0.30 1.00 3.5 0.0 0.0
6346 32002 65 0 0.60 0.45 1.00 2.5 0.0 0.0
6346 32002 46 0 0.60 0.45 1.00 2.5 0.0 0.0
6346 32002 58 0 0.30 0.30 1.00 3.0 0.0 0.0
32002 6346 39 0 0.30 0.30 1.00 3.0 0.0 0.0
6346 32002 64 0 0.60 0.45 1.00 3.0 0.0 0.0
32002 6346 32 0 0.60 0.45 1.00 3.0 0.0 0.0
32002 6346 13 0 0.34 0.25 1.00 3.0 0.0 0.0
32002 6346 15 0 0.34 0.25 1.00 3.0 0.0 0.0
32002 6346 25 0 0.34 0.25 1.00 3.0 0.0 0.0
32002 6346 27 0 0.34 0.25 1.00 3.0 0.0 0.0
6346 32002 03 0 0.34 0.25 1.00 1.5 0.0 0.0
 

 


In addition, custom arena must be added into files:

[ MuServer/Data/Move/Gate.txt ]
[ MuServer/Data/Move/Move.txt ]

Rewards may be configured in stored procedure "WZ_CustomArenaRanking"

Sample Custom Arena config:

 

 




Sample EventItemBag.txt
 

 

Adding VIP
To add VIP to the account, send to MuOnline database following query:

UPDATE MEMB_INFO SET AccountLevel = 1, AccountExpireDate = GETDATE() + 30 WHERE memb___id = 'LOGIN'

LEGEND:
1 - Account Level (AL0, AL1, AL2, AL3)
30 - VIP Days
LOGIN - Account Login

VIP Auto Expiration
To make VIP Account auto expire, edit stored procedure "WZ_GetAccountLevel" in database.

Copy, paste and execute procedure:
CLICK